While my time is sparse and taken by a major non-BC-related project, someone
*cof*cof*mark*cof persuaded me to finish some of my WIPs and i agree that i own this to some people.
This one i own to Will T. Riker that modelled the bridge long ago after a long persuasion time.
So I?ll do this old school, and put it as pretty as i can.
The lighting rig is now done for this mesh, and it?s prepared to LM, as i solved the issue that MAX and VRAY have with render to texture.
Then you ask, why vray if it gives you issues?
And it brings me to the interesting note to those who work with max, that this bridges has absolutely no light setup into the scene, all light comes from the actual light sources in the model by self illumination, and that?s what i like on vray, accuracy.
Should go ingame soon, or so i hope.
P.S.: No tiny shots now.