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Damage & Destruction Rates
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Topic: Damage & Destruction Rates (Read 1880 times)
CJLarkin
Posts: 243
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Damage & Destruction Rates
«
on:
July 07, 2008, 10:26:55 PM »
Is it possible to change the length of time it takes for a ship to explode? In episodes throughout the shows, ships are seen to explode instantly, and I wondered if it was possible for either the stock BC Damage scripts, or with NanoFX.
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Build a game and people will be happy for a few years. Build a community... Well, look at BC.
Here's to another 20 years!
MLeo
Retired Staff
Posts: 3636
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Software Simian
Re: Damage & Destruction Rates
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Reply #1 on:
July 08, 2008, 05:36:52 AM »
Scripts would have to be changed for that of course.
Say, the function NanoDeathSeq in scripts/Custom/NanoFXv2/ExplosionFX/ExpFX.py
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I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...
"It was filed under 'B' for blackmail."
- Morse, Inspector Morse - The dead of Jericho.
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