Author Topic: New NanoFX Damage - V3 Update (02nd September)  (Read 11932 times)

Offline Aeries

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Re: New NanoFX Damage Textures
« Reply #40 on: May 07, 2008, 01:07:00 AM »
Great reference shots... holy cow, I'm not sure that much else needs to be worked on, other than possibly a wire frame or something?

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #41 on: May 07, 2008, 02:59:14 AM »
Well, it's finally out! Thanks for all of your support on this, everybody!
http://bridgecommander.filefront.com/file/Chris_Larkins_New_NanoFX2_Damage_Textures;89899
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Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #42 on: May 09, 2008, 02:57:20 AM »
Okay, I request this thread be locked or deleted now. No point in doing version 2 anymore. Somebody else just took my idea and tried to make it more "realistic" even though I said i'd do this for version 2.

Oh well.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Kirk

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Re: New NanoFX Damage Textures
« Reply #43 on: May 09, 2008, 07:46:03 AM »
CJ, if their interpretation of your damage textures isn't what you wanted, then make your own. Just because someone beat you to it diesn't mean you have to give up. I personally would love to see what you come up with.

Offline El

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Re: New NanoFX Damage Textures
« Reply #44 on: May 09, 2008, 07:48:38 AM »
Okay, I request this thread be locked or deleted now. No point in doing version 2 anymore. Somebody else just took my idea and tried to make it more "realistic" even though I said i'd do this for version 2.

Oh well.

If your doing this for other people that's your first mistake. You should mod for yourself/your own game the way you want to, in your own time and your own style.

I can lock this thread if you want but I think that it would be a mistake to give up now.

intrepid90

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Re: New NanoFX Damage Textures
« Reply #45 on: May 09, 2008, 08:47:19 AM »
youre the top download this week!
dont give up, it looked great!!!
and its my damage texture at the moment

Offline SMBW

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Re: New NanoFX Damage Textures
« Reply #46 on: May 09, 2008, 09:08:23 AM »
don't give up now! It might be frustrating if someone else used your idea but I think you should ignore that and just go on with your work. I like it very much so far.
Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.  - -  Mark Twain

Sorry for my bad English!

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #47 on: May 09, 2008, 09:37:50 AM »
Thanks for the comments, people!
OK, when I posted the message earlier I mustn't have been thinking straight. I'm not gonna give up, not now. Thanks to you all for believing in me!
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
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Offline Flux Capacitor

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Re: New NanoFX Damage Textures
« Reply #48 on: May 09, 2008, 11:04:08 AM »
Okay, I'm going to take a long shot here and assume I am the person who "took your idea" I don't see the people who have previously made damage textures getting upset, as nobody owns the rights to them and only them making damage textures or any other mod. I don't see Scotchy complaining about DJ making his Galaxy class mod, for example.

If people want to use my textures, thats cool but as was said above, I made these for myself first and if anyone else uses them that is just a bonus. I was simply inspired to create my own as I was not happy with anything else available. If you do create your version 2 (I never saw anything said about you making a v.2 similar to mine) and I like it more, I'm sure I'll use it.

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #49 on: May 09, 2008, 11:54:32 AM »
Apologies, you were the person I was referring to.
I didn't mean any offense, I was just a little depressed, is all. No offense meant.
I can be a bit of a jerk sometimes...
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
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Offline Aeries

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Re: New NanoFX Damage Textures
« Reply #50 on: May 09, 2008, 12:14:01 PM »
Moving on from this... SMBW is right. You've done good work so far, so no giving up! :D Can't wait to see what else you can come up with! Best wishes!

Offline Shadowknight1

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Re: New NanoFX Damage Textures
« Reply #51 on: May 09, 2008, 01:38:49 PM »
Moving on from this... SMBW is right. You've done good work so far, so no giving up! :D Can't wait to see what else you can come up with! Best wishes!

Agreed.

To Boldly Go...Again.

Offline SMBW

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Re: New NanoFX Damage Textures
« Reply #52 on: May 09, 2008, 02:06:19 PM »
I'm not gonna give up, not now.

Great! Nice to hear! I'm pretty sure the two different projects will come up with different damage textures. I expect both to be very good when they are finished, so everybody can choose his favourite. Or there will be a mod which allows using multiple damage textures (that is if that's possible to do, lol).
Anyway reading the comments I would say you have the support of the community....
Don't part with your illusions. When they are gone you may still exist, but you have ceased to live.  - -  Mark Twain

Sorry for my bad English!

Offline El

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Re: New NanoFX Damage Textures
« Reply #53 on: May 09, 2008, 05:26:43 PM »
K, lets steer this back on topic then pls.

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #54 on: May 09, 2008, 05:46:47 PM »
OK, version 2 is a lot more darker, like they are in some cases when there's no power to the ship. Like a sort of dark, heavy carbon effect. I am wondering if it's possible to script something that, when a ship has lost a particular subsystem (Life Support?) or has been destroyed, instead of the fiery ones, the damage textures would switch to these dead ones. Is this possible at all?
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
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Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #55 on: May 11, 2008, 06:32:41 AM »
Here's an update to version 2 for you all to see:
Improvement Suggestions welcome and anticipated.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline El

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Re: New NanoFX Damage Textures
« Reply #56 on: May 11, 2008, 06:36:55 AM »
Looks good, but try making the edges a bit more 'frayed', they're too clean at the moment.

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #57 on: May 11, 2008, 06:54:58 AM »
How's this:
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline blaXXer

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Re: New NanoFX Damage Textures
« Reply #58 on: May 11, 2008, 06:59:03 AM »
me likey...much :)

YOU suck, get a life, moran.

COME TO MY PLACE clicketh me!

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #59 on: May 11, 2008, 07:00:05 AM »
Thanks :). I'm gonna make a release soon, but I want these to be 100% awesome. So, any room for improvements?
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!