Author Topic: Damage Textures WIP: "Extra Crispy"  (Read 3695 times)

Offline Flux Capacitor

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Damage Textures WIP: "Extra Crispy"
« on: May 08, 2008, 11:51:23 PM »
I've been trying to come up with a more "realistic" damage texture for BC. I don't believe that in a real space battle, that fire would be visible from a hull breach. The vacuum of space would instantly extinguish any flame, as fire feeds off of oxygen. Several times in Trek we have seen damage to a ships hull after it has been inflicted and it has usually been blackened, scorched hull. Here's a preview of my textures. I'm still working on an animation, which will probably be subtle sparks and small interior explosions.

Offline WileyCoyote

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #1 on: May 09, 2008, 12:00:26 AM »
Looks nice.  Some very small sparking could work also.  We are definitely in need for some different damage textures.
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Offline DJ Curtis

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #2 on: May 09, 2008, 12:10:36 AM »
Great start.  I agree with you that the damage should look black and scorched, not on fire.  I think right now the textures are a little blurry and not detailed enough, but keep at it because I sure like where this is going.

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #3 on: May 09, 2008, 12:12:56 AM »
I agree, I need to add some more layers of detailing. I'm also trying to work out the best way to add some sparks and electrical bursts, trying to keep it subtle. I think some small white flashes here and there might do it.

Offline Aeries

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #4 on: May 09, 2008, 01:09:15 AM »
Hey, neat stuff you've got here. All suggestions I can think of have already been made, so I'll just say good luck, and I look forward to seeing your progress. :)

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #5 on: May 09, 2008, 01:39:06 AM »
Thanks guys, this is my first mod (and honestly not much of one, compared to the guys who make entire ships) but I'm pretty happy with it so far. Here's a quick shot I took while blasting up the poor Century, and also I'll post a video I made showing it in action in a few mins once it uploads to the Tube.


Offline DJ Curtis

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #6 on: May 09, 2008, 02:44:44 AM »
looking good.  my poor ship tho. :(

Offline CJLarkin

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #7 on: May 09, 2008, 02:46:14 AM »
Looks good
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Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #8 on: May 09, 2008, 03:03:01 AM »
looking good.  my poor ship tho. :(

Hah, I know...sorry. You're really not going to like this video then...



Offline vipergb34

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #9 on: May 09, 2008, 03:25:47 AM »
Nice damage textures, and goodbye century class ship it was sacurficed for a good couse.

I dont think DJ Curtis well be happy though.

Offline Aeries

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #10 on: May 09, 2008, 03:38:44 AM »
"Boom", as they say.

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #11 on: May 09, 2008, 12:55:47 PM »
Does anyone know if making the damage texture files a higher resolution would work, or does the game require they be a certain file size?

Offline Aeries

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #12 on: May 09, 2008, 01:03:43 PM »
The file size should probably be limited, lest you lag lower-end machines... not sure I've ever seen a texture set higher than 2048x""... But I dunno about damage textures?

Offline CJLarkin

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #13 on: May 09, 2008, 01:05:26 PM »
Hey, I just tried that out. Turns out that you can, just you need to keep the aspect ration the same (ie 256x256 becomes 512x512. They need to be the same for X and Y.

So, it's possible, but as Aeries said, you need to keep in mind the people you're designing it for. I'd suggest 512x512 (already 4 times bigger than usual NFX2 ones, yet not too big)
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Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #14 on: May 09, 2008, 01:11:41 PM »
Well I could always release Low, Medium and High res versions so people with different classes of hardware could still get good performance. I was only thinking of doubling the size to have more flexibility with the sparking and detail. I'm at school right now but I'll give it a try when I get home later.

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #15 on: May 09, 2008, 06:35:50 PM »
By George, I think I've got it!

I experimented with a 256x256 texture rather than the stock 128 and I like the results, it makes the textures look much less uniform which is vital for a realistic damage texture.

I grabbed some texture from a screen grab of the Enterprise E and Scimitar smashed together and overlayed them, then tweaked brightness and contrast. I then made some animation frames with some very subtle flares of fire. I am going to add some more, as I think theyre too subtle but I'm going to be careful not to over do it. Let me know what you all think!

Offline Aeries

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #16 on: May 09, 2008, 06:40:17 PM »
DUDE! EXCELLENT! :D Cookie!

Edit: You should TOTALLY put the first pic up for POTD!!

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #17 on: May 09, 2008, 06:49:32 PM »
Haha well I just might, there's some lovely specular-y goodness going on there. I'm sure it will get the "not much going on" votes though, so I might take another one with my second try at the animation cycle with an attacking fleet in the shot.

Offline Flux Capacitor

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #18 on: May 09, 2008, 07:15:21 PM »
One more, might be another POTD contender. BTW I think I have the animation perfected so if anyone would like to beta test these I can email a .zip of the files.

Offline Kirk

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Re: Damage Textures WIP: "Extra Crispy"
« Reply #19 on: May 09, 2008, 07:40:54 PM »
Check your PMs. :wink: