Author Topic: TMP Enterprise interior  (Read 31757 times)

Offline baz1701

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Re: TMP Enterprise interior
« Reply #20 on: May 25, 2008, 05:11:25 PM »
Started to work on the bridge now. Decided to make it in TWOK config as this it's most used shape
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #21 on: May 26, 2008, 10:09:44 AM »
Here is the almost finished bridge
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #22 on: May 26, 2008, 01:48:37 PM »
That is looking very nice. Can't wait to try it out if it did end up in Excalibur.


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Offline baz1701

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Re: TMP Enterprise interior
« Reply #23 on: May 27, 2008, 07:15:23 PM »
Here is another update. Thanks to Dr McCoy who sent me his TWOK textures that look better than my screen cap ones.
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Offline Aeries

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Re: TMP Enterprise interior
« Reply #24 on: May 27, 2008, 10:10:36 PM »
Cool stuff. Here's food for thought. I don't know what kind of stuff the Elite Force/EF2 community does, but maybe... just maybe... this could be of use there, too? I'd like to see this bridge make it into BC or Excalibur. And even if it doesn't, just hold onto it. Back it up when it's all done and save it for later. You never know, you might find a use for it elsewhere.

Offline baz1701

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Re: TMP Enterprise interior
« Reply #25 on: May 28, 2008, 04:17:54 AM »
Rest assured I'll be keeping hold of the model. I'm planning to use is it in a CGI Star Trek Movie.

I'm also planning to expand the set to include: -

Photon Torpedo bay
Rec-Deck
Officers Lounge
Air Lock (Spocks Walk TMP)

And any unseen sets they think would make a good addition.

Side note the Torpedo Bay from TWOK and TSFS was the Klingon Bridge from TMP so that could be redressed to create a new Klingon movie D7 bridge.
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admiral homer

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Re: TMP Enterprise interior
« Reply #26 on: May 28, 2008, 05:24:59 PM »
I would love to see the cargo bay from TMP, it would be huge but boy it would be worth it. Also dont know about any of you guys but id love to see this in BC, it could be a kind of ship museum mod, i would quite happily spend hours wondering around the TMP enterprise going to the rec deck and seeing the aft part of the ship from the windows or going to the VIP lounge and seeing what it should of looked like.
Anyone with me?  :lol:

Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #27 on: May 28, 2008, 05:56:08 PM »
I would love to see the cargo bay from TMP, it would be huge but boy it would be worth it. Also dont know about any of you guys but id love to see this in BC, it could be a kind of ship museum mod, i would quite happily spend hours wondering around the TMP enterprise going to the rec deck and seeing the aft part of the ship from the windows or going to the VIP lounge and seeing what it should of looked like.
Anyone with me?  :lol:

That cargobay was amazing. Perhaps you could stick a worker bee in it so you can fly about it :D hehe


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Offline baz1701

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Re: TMP Enterprise interior
« Reply #28 on: May 28, 2008, 06:27:40 PM »
Started to model Photon Launch bay

No textures as yet
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admiral homer

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Re: TMP Enterprise interior
« Reply #29 on: May 29, 2008, 11:41:21 AM »
This is looking really great, i cant wait to see what u do with it. Have a cookie  :lol:

Offline baz1701

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Re: TMP Enterprise interior
« Reply #30 on: May 29, 2008, 07:09:59 PM »
Started working on the Rec Deck tonight again no textures yet just the basic structure
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #31 on: May 29, 2008, 07:11:01 PM »
Man you work fast. Looking good. Cookie for you.


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admiral homer

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Re: TMP Enterprise interior
« Reply #32 on: May 29, 2008, 07:19:27 PM »
Looking amazing, i always loved the rec deck it was huge, will you add a model of the ship behind it like we saw in the tmp. Also are you planning to do the botanical gardens, cus that is a huge part of the secondary hull that we never got to see

Offline Bones

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Re: TMP Enterprise interior
« Reply #33 on: May 30, 2008, 04:08:32 AM »
Aye thats some mighty good work here ! again I'm tempted to provide you with some displays for torpedo bay and rec-room :D
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #34 on: May 30, 2008, 04:14:07 AM »
First yes to the botanical Garden, But next will be the hanger deck.

I will see if I can show the aft section of the ship in the Rec deck windows.

As for the pictures of the Enterprises of the past i was thinking of taking out the ringed spaceship and replaceing it with the NX-01? I know it non-canon but it would make it more authentic?

Well I enjoy reading comments so what do you guys think?
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #35 on: May 30, 2008, 08:47:15 AM »
As for the pictures of the Enterprises of the past i was thinking of taking out the ringed spaceship and replaceing it with the NX-01? I know it non-canon but it would make it more authentic?

Well it could very well be a different connie or the connie at a later date.

I'm curious, are you planning on doing the whole ship? and how many polygons is this at?


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Offline baz1701

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Re: TMP Enterprise interior
« Reply #36 on: May 30, 2008, 08:54:08 AM »
not sure how many polys it at as I'm modelling each room seperatly at the mo, but generally thay are simple shapes so no one piece with high poly count
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admiral homer

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Re: TMP Enterprise interior
« Reply #37 on: May 30, 2008, 11:28:07 AM »
Cant wait to see all this together, i look forward to seeing the hanger deck and cargo bay. Gorgeous work mate. I have noticed on the sovvie bridge that you can see the aft of the ship, does anyone know how this is acumplished?

If you do have this as a museum ship will you have it sat in drydock?

admiral homer

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Re: TMP Enterprise interior
« Reply #38 on: May 30, 2008, 11:30:00 AM »
Sorry for all the questions baz iam just so excited about this project more than anything else in the BC community, maybe more than Excalibur have a cookie  :lol:

Offline baz1701

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Re: TMP Enterprise interior
« Reply #39 on: May 30, 2008, 12:05:47 PM »
no worries for the questions, and thanks for all the cookies.

Not thought to much about what we'll see out the windows. And to convert it for use within the game I would have to request a help on that front as would not have a clue where to start.

So if anyone is upto the challenge of converting it for BC use then please come forward.
Whatever knocks us back, can only make us stronger.