Author Topic: TMP Enterprise interior  (Read 31753 times)

Offline baz1701

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TMP Enterprise interior
« on: May 22, 2008, 07:23:54 AM »
Hi all,
       I'm working in 3D max to create an interior (Bridge included) for the TMP re-fit Enterprise for another project. Only have corridors and Engine room done so far. But was wondering if it would be any use to BC. And if it is, does anybody want the MAX files to do the converstion?

I'm using the actual Studio layout to model the sets
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Offline Bones

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Re: TMP Enterprise interior
« Reply #1 on: May 22, 2008, 07:55:59 AM »
Perhaps such a mod would have the best use in Excalibur, there are going to be some ships interiors ;) also TMP Enterprise bridge is in development already.

Could you show us some pics ?

Offline baz1701

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Re: TMP Enterprise interior
« Reply #2 on: May 22, 2008, 01:43:19 PM »
Here are some preview pics of the models so for
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Offline Excal_Luke

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Re: TMP Enterprise interior
« Reply #3 on: May 22, 2008, 02:17:46 PM »
thats certainly looking top-notch :P nice work dude :)

Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #4 on: May 22, 2008, 02:39:44 PM »
Cool. I aggree with the Doc. I don't think it would be quite useful in BC but I can see it being of use for Excalibur. Try posting it in this section. These guys may be able to use it http://bc-central.net/forums/index.php?board=28.0


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Offline Bones

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Re: TMP Enterprise interior
« Reply #5 on: May 22, 2008, 04:08:03 PM »
Yup, great work especially on engineering room :) It would look cool in Excalibur ;)

Offline baz1701

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Re: TMP Enterprise interior
« Reply #6 on: May 22, 2008, 04:29:22 PM »
Hi I've moved this threat over to Excalibur Forum
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Offline El

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Re: TMP Enterprise interior
« Reply #7 on: May 22, 2008, 05:09:52 PM »
I've moved your thread to graphics art as Excalibur is set post-nemesis.
I'll lock that one down and you can carry on using this thread.

Cheers.

El

Offline baz1701

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Re: TMP Enterprise interior
« Reply #8 on: May 22, 2008, 05:34:16 PM »
Well it appears no body wants it so I'll let everyone be.

Just a side note it could have been used in Excalibur as one of the following: -

A, an old starfleet vessel (Such as the Hathaway was)

B, the TNG sets were the TMP sets redressed (only bridge and Engine Room built from scratch) would not take a lot convert to that era.

Just food for thought.
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Offline Bones

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Re: TMP Enterprise interior
« Reply #9 on: May 22, 2008, 05:39:52 PM »
If I were you I wouldn't abandon this project as it looks very promising, after Excalibur is done this one could be used as a mod cuz one of the main goal of Excalibur is to make even more moddable game to us, so this will be most wanted in excalibut as an additional mod set ;)

intrepid90

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Re: TMP Enterprise interior
« Reply #10 on: May 22, 2008, 05:42:12 PM »
its not that nobody wants it!
it looks great, but we cant use it in BC.
In which way you can use it excalibur, I dont know, maybe they dont plan making a starfleet museum or sth similar ;)

Offline limey BSc.

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Re: TMP Enterprise interior
« Reply #11 on: May 22, 2008, 05:43:24 PM »
It can very much still be used in BC, but you would only be able to walk around it. No interactions.
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #12 on: May 22, 2008, 05:51:45 PM »
Don't give up by all means. It's very promising. Why not build the Hathway interior and add more rooms and decks to it (or even make it a Galaxy interior). Then when Excal is released you can be one of the first to release a mod (and a very good one if you do it) for it.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

intrepid90

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Re: TMP Enterprise interior
« Reply #13 on: May 22, 2008, 06:06:53 PM »
It can very much still be used in BC, but you would only be able to walk around it. No interactions.
hmm
what if brex would sit in machine room?
the camera would look against a wall. right?
so all the crew has to be on the bridge when you want to see them when you interact with them.
so, empty rooms dont make mcuh sense for me...
other question:
is it possible to add more than 1 viewscreen to a bridge???

Offline Kirk

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Re: TMP Enterprise interior
« Reply #14 on: May 22, 2008, 09:52:08 PM »
is it possible to add more than 1 viewscreen to a bridge???
Nope, BC only supports one viewscreen.

Offline Technerd89

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Re: TMP Enterprise interior
« Reply #15 on: May 22, 2008, 10:06:34 PM »
whos to say that this project couldnt be steered into a different direction. it could be used in excalibur as a spare set for some non-seen class of ship. a quality piece of work (and the time that went into it) like this shouldnt be put to waste just because of a pre-conception

Offline baz1701

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Re: TMP Enterprise interior
« Reply #16 on: May 23, 2008, 04:26:06 AM »
Rest assured this project will be finished as I'm using for fan film work.

Here is one of my earlier attempts
www.youtube.com/watch?v=j3TkU0gC_7M

As for switching the project to the Enterprise-D or TNG era I may do that after or anyone who wants the mesh is welcome to do with as they will.

The current status is:

Corridors - done
Engine room - main room and warp core done, with basic textures.
Transporter room - main room modeled
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Offline baz1701

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Re: TMP Enterprise interior
« Reply #17 on: May 23, 2008, 05:53:22 PM »
Here is an update.

Doors added to corridors
Transporter room main structure and pad modelled
Sick bay and bio beds modelled
Captains room modelled
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Offline ChronowerX_GT

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Re: TMP Enterprise interior
« Reply #18 on: May 23, 2008, 06:45:13 PM »
Lookin Good


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline FekLeyr Targ

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Re: TMP Enterprise interior
« Reply #19 on: May 24, 2008, 10:34:02 AM »
IMpressive work. Keep going.
TaH pagh, Tah be.