Author Topic: TMP Enterprise interior  (Read 32175 times)

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #280 on: January 13, 2009, 06:34:22 AM »
the object highlighted was not there before I exported it to 3ds

I'm using Max 9
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #281 on: January 15, 2009, 10:46:49 AM »
crew textures. I messed around with the default crew texture. Saved it as a TGA and put it into the game folders. All the men had grey bodys? Do you have to do the glow map stuff to them as well or is there a different step?
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #282 on: February 10, 2009, 03:05:03 PM »
I belive the term is HELP!!!

I have converted my bridge to a NIF and I'm using the the enterprise-a bridge as its temp script.

The game crashed everytime I try to load the game.

1st an ideas?
2nd anybody able to take a look to see if there is something wrong with the NIF?

Thanks in advance.
Whatever knocks us back, can only make us stronger.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: TMP Enterprise interior
« Reply #283 on: February 10, 2009, 03:07:47 PM »
Have you tried opening it with NifSkope, and comparing it to a working bridge? Just to see if it follows a (slightly) similar structure.

Also, have you tried removing all the references to locations and perhaps animations from the script?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Barihawk

  • Ninth Fleet STO Commanding Officer
  • Posts: 766
  • Cookies: 225
  • BC: The Aftermath Member
    • My Released Work
Re: TMP Enterprise interior
« Reply #284 on: February 10, 2009, 03:47:20 PM »
Yeah, I said "use them as a template" in the PM :P. Don't copy them, as the EntA scripts were designed purely for that bridge.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #285 on: February 10, 2009, 04:10:31 PM »
is there any basic striped down script to get the bridge in the game without crew?

Just to see if it works and looks right?
Whatever knocks us back, can only make us stronger.

Offline Barihawk

  • Ninth Fleet STO Commanding Officer
  • Posts: 766
  • Cookies: 225
  • BC: The Aftermath Member
    • My Released Work
Re: TMP Enterprise interior
« Reply #286 on: February 10, 2009, 04:18:05 PM »
If it shows up in the Model Properties Editor, it will probably work ingame with a fully functional script. You might try that, it's in the Bridge Commander SDK.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #287 on: February 10, 2009, 05:34:39 PM »
ok silly question, where is the model properties editor?
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #288 on: February 10, 2009, 05:48:22 PM »
ok found it

I fI try loading the nif without a script (clicking no when prompted) nothing happens

If I say yes to the script and choose the enterprise A script (having edited the file name to match nif) the editor crashes like the game.
Whatever knocks us back, can only make us stronger.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: TMP Enterprise interior
« Reply #289 on: February 10, 2009, 05:54:35 PM »
You should load a properties file in MPE for the script, not the bridge script itself. For example dbridgeproperties and not galaxybridge
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Barihawk

  • Ninth Fleet STO Commanding Officer
  • Posts: 766
  • Cookies: 225
  • BC: The Aftermath Member
    • My Released Work
Re: TMP Enterprise interior
« Reply #290 on: February 10, 2009, 11:56:05 PM »
The bridge should display even if you don't load a script, if the .nif file is working. I use MPE all the time for looking at bridge textures without going ingame.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #291 on: February 11, 2009, 10:01:27 AM »
I exported from Max as a 3DS. Imported into Nifskope, and straigtened everything up that shifted and repointed the textures.

I then saved it as a NIF. Is there a step I'm missing in the conversion?
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #292 on: February 11, 2009, 04:54:55 PM »
I've uploaded my Nif file here, http://files.filefront.com/13266075 If anyone wants to review it and point out whats wrong with it that would be grand.
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #293 on: February 14, 2009, 07:01:09 AM »
Bridge now working in MPE, and a breif appearence in the game before it crashes. Some scale issues to resolve.
Whatever knocks us back, can only make us stronger.

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: TMP Enterprise interior
« Reply #294 on: February 15, 2009, 01:25:06 PM »
it looks alright. I'd work on optimizing the chairs though. Particularly, I mean their flat surfaces. There's a *ton* of polies that can be gotten rid of. so long as you keep the edges nice and smooth with them as you have, i think they'd still look rather nice. there's a few issues here and there and one or two things i'd consider revising a little, but it doesn't look too bad. good work so far. :] keep on chugging along, dude.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: TMP Enterprise interior
« Reply #295 on: February 16, 2009, 10:44:28 AM »
I got some advise from Mark. He said that Nifskope does not work for bridges and you need to export via the official SDK exporter from Max 3.

I'm not sure I still have the CD for that as I've upgraded to Max 9.

Anyone with MAX 3 willing to convert to NIF for me?
Whatever knocks us back, can only make us stronger.

Offline Captain Galaxy

  • C.Galaxy Mapper
  • Posts: 80
  • Cookies: 8
  • Shoot first ask questions later
Re: TMP Enterprise interior
« Reply #296 on: December 26, 2011, 01:11:28 PM »
if it works it can be "redressed" to form any of these bridges: -
TMP - Enterprise
TWOK - Relient
TSFS - Enterprise or Grissom
TVH - Enterprise-A

TNG - Enterprise-C, Enterprise-D battle bridge, Stargazer.

So as you can see this set got arround.
It would be nice to see the Enterprise A Bridge from Star Trek The Voyage Home as that is quiet a unique Bridge and would make a great addition to Bridge Commander of course if it works. :) But Nice work on your bridge, one quick question are your building your main model there to be a replica of the Enterprise Bridge in The Motion Picture or Wrath of Khan?

Offline Darkthunder

  • Vice Administrator
  • Posts: 2321
  • Cookies: 1527
Re: TMP Enterprise interior
« Reply #297 on: December 26, 2011, 03:21:04 PM »
Holy thread resurrection, Batman!!!
Official BCC Discord ยท https://discord.gg/nJAx4HNQ2G
Ad Astra Per Aspera

Offline flarespire

  • The one who breaks the cycle.
  • Posts: 1230
  • Cookies: 47
  • God Green God Dammit!
Re: TMP Enterprise interior
« Reply #298 on: December 26, 2011, 03:29:38 PM »
I think i know what that object that appeared is, it may be a root bone used for the scene, and exporing it as a nif from max 9 is never a good idea, as BC requires the bridge to be exported through 3ds Max 3.

also it generally isnt a good idea to res a thread Boulder if there isnt any relevant information or contribution to the topic, just bear that in mind for the future ok?

Offline andyp

  • Posts: 154
  • Cookies: 28
Re: TMP Enterprise interior
« Reply #299 on: December 26, 2011, 05:12:57 PM »
 :newbie: :die: :picardfacepalm:
You may know me as Batoy853 elsewhere...