Author Topic: AI Wont attack.  (Read 2374 times)

Offline FourChan

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AI Wont attack.
« on: July 02, 2008, 12:37:19 PM »
Subject line: I went in game and now the AI wont attack me or anything and just sits there idle.

Offline Kirk

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Re: AI Wont attack.
« Reply #1 on: July 02, 2008, 12:43:32 PM »
Does the console say anything?

Offline FourChan

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Re: AI Wont attack.
« Reply #2 on: July 02, 2008, 12:44:55 PM »
>> This is a console tracker dump       by USS Frontier
##############
>> This dump started on -> Wed Jul 02 12:38:24 2008
##############
#----------------------------------------------------------------------->>> Wed Jul 02 12:38:24 2008
####
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Repairing ship description outputs...
Tracking Console
Foundation Tech loaded
Gravity FX has been loaded.
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Stargate Hyperdrive Drive Initializing...
Slipstream Drive 20070905 Initializing...
DS9FX Initializing...
####

#----------------------------------------------------------------------->>> Wed Jul 02 12:40:32 2008
####
Fixing Jaggies
####

####
AttributeError: PreLoadAssets
####

####
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignQuantum
ImportError: No module named SovereignQuantum
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\ReSet.py", line 162, in __call__
    pTorpTypeToggle.SetName(App.TGString("Type: " + pName))
TypeError: illegal argument type for built-in operation
Setting Stock System Planets Random Density.
Tech: Fed Ablative Armor isn't installed::Player
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\zzz_DS9FX.py", line 64, in __call__
    Custom.DS9FX.DS9FXmain.RestartTrigger()
  File ".\Scripts\Custom\DS9FX\DS9FXmain.py", line 381, in RestartTrigger
    DS9FXPreLoadedShips.PreLoadEverything(pMission)
  File ".\Scripts\Custom\DS9FX\DS9FXObjects\DS9FXPreLoadedShips.py", line 26, in PreLoadEverything
    loadspacehelper.PreloadShip(Custom.DS9FX.DS9FXShips.DS9FXDeepSpace9, 1)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 21, in PreloadShip
    pMod = Foundation.FolderManager('ship', sModelName)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 307, in __call__
    mod = __import__(i + key)
NameError: Case mismatch for module name ds9
(filename .\Scripts\ships\DS9.py)
Warning: Group override is active!
('group:', 'Enemy')
Shuttle Launching Error: ship Player has no Shuttle launching points
Hyperdrive: Quick Battle is running... Mod is starting up...
Slipstream: Quick Battle is running... Mod is starting up...
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
Warning: Group override is active!
('group:', 'Friendly')
Trying to clean memory
####

####
Shuttle Launching Framework not loading....bye bye!
Setting Stock System Planets Random Density.
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\zzz_DS9FX.py", line 64, in __call__
    Custom.DS9FX.DS9FXmain.RestartTrigger()
  File ".\Scripts\Custom\DS9FX\DS9FXmain.py", line 381, in RestartTrigger
    DS9FXPreLoadedShips.PreLoadEverything(pMission)
  File ".\Scripts\Custom\DS9FX\DS9FXObjects\DS9FXPreLoadedShips.py", line 26, in PreLoadEverything
    loadspacehelper.PreloadShip(Custom.DS9FX.DS9FXShips.DS9FXDeepSpace9, 1)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 21, in PreloadShip
    pMod = Foundation.FolderManager('ship', sModelName)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 307, in __call__
    mod = __import__(i + key)
NameError: Case mismatch for module name ds9
(filename .\Scripts\ships\DS9.py)
####

####
Target is not friendly - failed.
####

#----------------------------------------------------------------------->>> Wed Jul 02 12:42:40 2008
####
Target is not friendly - failed.
Target is not friendly - failed.
####

####
Target is not friendly - failed.
####

####
Setting splash damage for Galor-1 to (1375.000000, 27.500000)
####

####################
>> This dump ended on -> Wed Jul 02 12:42:40 2008
>> Console Tracker Dump END
####################
>> This dump ended on -> Wed Jul 02 12:42:40 2008
>> Console Tracker Dump END

Offline MLeo

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Re: AI Wont attack.
« Reply #3 on: July 02, 2008, 12:46:46 PM »
Does the ship you are fighting against have a Torpedo launcher?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FourChan

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Re: AI Wont attack.
« Reply #4 on: July 02, 2008, 12:49:50 PM »
Yeah, all of them do. Just none wont attack back.

Offline MLeo

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Re: AI Wont attack.
« Reply #5 on: July 02, 2008, 01:00:41 PM »
So, what mods are you using?

Or more specificly, give me an example battle. Which ships vs. which ships.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FourChan

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Re: AI Wont attack.
« Reply #6 on: July 02, 2008, 01:30:39 PM »
Courageous Class vs Galor Class that came stock with KM. Or Detailed Soveriegn vs Breen Frigate, and all the AI ships do is just sit there idle.

Offline MLeo

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Re: AI Wont attack.
« Reply #7 on: July 02, 2008, 01:40:43 PM »
What mods have you installed, besides KM?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FourChan

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Re: AI Wont attack.
« Reply #8 on: July 02, 2008, 01:42:57 PM »
A ton of them, actually the last install I made before anything like this happened was that Enterprise G Study Mod.

Offline cor

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Re: AI Wont attack.
« Reply #9 on: July 02, 2008, 01:53:32 PM »
Hmmm, I wonder if this would help.  In reading the console report, I see that Warning: Group override is active! is listed.  I believe the actual name it in BC is Target Group Override or something similar.  I had to disable this function when I had the problem of enemy ships not attacking after I installed a mod (the name of I forget).

Offline FourChan

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Re: AI Wont attack.
« Reply #10 on: July 02, 2008, 01:54:36 PM »
How do you disable that? Lol er better yet, where is the option?

Offline MLeo

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Re: AI Wont attack.
« Reply #11 on: July 02, 2008, 01:57:30 PM »
According to the comments on the mod this mod does not appear to be compatible with either KM or QBAutostart (and QBAutostart is included with KM).

Try disabling QBAutostart to see if it helps.

Also, Mr John (the author) has released an update:
http://bridgecommander.filefront.com/file/NX_EntepriseG_Study;50147x (see comment 21 and 24).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline FourChan

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Re: AI Wont attack.
« Reply #12 on: July 02, 2008, 02:06:12 PM »
Okay, I have QB Autostart .90 and I disabled that and nothing yet, I am gonna install the update to it and is there a newer version to QBAutostart out?

Offline FourChan

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Re: AI Wont attack.
« Reply #13 on: July 02, 2008, 02:16:28 PM »
Installed the update and the ships still wont attack, here's the latest console report.

>> This is a console tracker dump       by USS Frontier
##############
>> This dump started on -> Wed Jul 02 14:12:16 2008
##############
#----------------------------------------------------------------------->>> Wed Jul 02 14:12:16 2008
####
Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef
Repairing ship description outputs...
Tracking Console
Foundation Tech loaded
Gravity FX has been loaded.
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Stargate Hyperdrive Drive Initializing...
Slipstream Drive 20070905 Initializing...
DS9FX Initializing...
####

####
Fixing Jaggies
####

####
AttributeError: PreLoadAssets
####

####
Registering listener WalkFX FoundationTriggers.8392977
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '__name__', 'Slipstream Loaded8388622', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener Cloak Timing FoundationTriggers.8388727
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '__name__', 'Slipstream Loaded8388622', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener Decloak Timing FoundationTriggers.8388729
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', '8388729', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '__name__', 'Slipstream Loaded8388622', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener Engineering Extension Trigger init FoundationTriggers.8388629
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', '8388729', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '__name__', 'Slipstream Loaded8388622', '8388629', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', '8388729', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '8388622', '__name__', 'Slipstream Loaded8388622', '8388629', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener WalkFX Seatbelt Interface FoundationTriggers.8388629
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', '8388729', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '8388622', '__name__', 'Slipstream Loaded8388622', '8388629', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
Registering listener TechExpansion FoundationTriggers.8388629
['NanoFXTrigger8392991', 'FTB Trigger8388629', 'NanoFXBlinkers8392990', '8392977', 'DS9FX Game Start Cleaning Up Active8392991', 'Slipstream Disable Button Active8388701', 'DS9FX Remove Dying Ships8388629', 'GravityFX Trigger8388701', 'Self-Manhiem8388622', '8388727', '8388729', 'Slipstream Loaded8392991', 'Vent All Plasma0', 'GravityFX Obj Destroyed Trigger8388687', 'RemoveShip8388687', 'SDT Trigger8388808', 'FTB Event Loop0', '8388622', '__name__', 'Slipstream Loaded8388622', '8388629', 'ThrustersPart28388629', 'Self-Manhiem8388703', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Load Trigger8388629', '__file__', 'Hyperdrive Handlers Active8388629', '__builtins__', 'Self-Manhiem8392991', 'TorpedoFired8388710', 'MLeoDaalder Detail Fix8388808', 'GravityFX Exit Set Trigger8388703', 'TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'Vent Plasma0', 'WeaponHit8388708', 'AI Inaccurate Weapons8388737', 'AddShip8392990', 'Quitting Slipstream8388610', 'Slipstream Delete Navpoint Active8388703', 'DS9FXPrintOut8393040', 'Hyperdrive Loaded8388622', 'Engine Smoke8388701', 'Quitting Hyperdrive8388610', 'Thrusters8393003', 'SovButtonTrigger8388629', 'DS9FX Restart Trigger8392991', 'SovWarpDegradingTrigger8388701', 'SovWarpResetTrigger8388622', 'Hyperdrive Loaded8392991', 'DS9FX Ending8388610', 'DS9FX Explosion Cleaning Up Active8388687', 'DS9FX Restarting Trigger8388701', 'Hyperdrive Disable Button Active8388701', 'VP GUI Init8388808']
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignQuantum
ImportError: No module named SovereignQuantum
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
ImportError: No module named SovereignPhoton
ImportError: No module named PhotonTorpedoOV
ImportError: No module named PhotonTorpedoOV
ImportError: No module named SovereignPhoton
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\ReSet.py", line 162, in __call__
    pTorpTypeToggle.SetName(App.TGString("Type: " + pName))
TypeError: illegal argument type for built-in operation
Setting Stock System Planets Random Density.
Tech: Fed Ablative Armor isn't installed::Player
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\zzz_DS9FX.py", line 64, in __call__
    Custom.DS9FX.DS9FXmain.RestartTrigger()
  File ".\Scripts\Custom\DS9FX\DS9FXmain.py", line 381, in RestartTrigger
    DS9FXPreLoadedShips.PreLoadEverything(pMission)
  File ".\Scripts\Custom\DS9FX\DS9FXObjects\DS9FXPreLoadedShips.py", line 26, in PreLoadEverything
    loadspacehelper.PreloadShip(Custom.DS9FX.DS9FXShips.DS9FXDeepSpace9, 1)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 21, in PreloadShip
    pMod = Foundation.FolderManager('ship', sModelName)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 307, in __call__
    mod = __import__(i + key)
NameError: Case mismatch for module name ds9
(filename .\Scripts\ships\DS9.py)
Warning: Group override is active!
('group:', 'Enemy')
Shuttle Launching Error: ship Player has no Shuttle launching points
Hyperdrive: Quick Battle is running... Mod is starting up...
Slipstream: Quick Battle is running... Mod is starting up...
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
Warning: Group override is active!
('group:', 'Friendly')
Trying to clean memory
####

#----------------------------------------------------------------------->>> Wed Jul 02 14:14:24 2008
####
Shuttle Launching Framework not loading....bye bye!
Setting Stock System Planets Random Density.
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\zzz_DS9FX.py", line 64, in __call__
    Custom.DS9FX.DS9FXmain.RestartTrigger()
  File ".\Scripts\Custom\DS9FX\DS9FXmain.py", line 381, in RestartTrigger
    DS9FXPreLoadedShips.PreLoadEverything(pMission)
  File ".\Scripts\Custom\DS9FX\DS9FXObjects\DS9FXPreLoadedShips.py", line 26, in PreLoadEverything
    loadspacehelper.PreloadShip(Custom.DS9FX.DS9FXShips.DS9FXDeepSpace9, 1)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 21, in PreloadShip
    pMod = Foundation.FolderManager('ship', sModelName)
  File ".\Scripts\Custom\Autoload\000-Fixes20030402-FoundationRedirect.py", line 307, in __call__
    mod = __import__(i + key)
NameError: Case mismatch for module name ds9
(filename .\Scripts\ships\DS9.py)
####

####################
>> This dump ended on -> Wed Jul 02 14:14:24 2008
>> Console Tracker Dump END
####################
>> This dump ended on -> Wed Jul 02 14:14:24 2008
>> Console Tracker Dump END

Offline JimmyB76

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Re: AI Wont attack.
« Reply #14 on: July 02, 2008, 02:37:34 PM »
it looks like you dont have the weapons required for this mod to work...  (hence the "no module named ... ")
were there any requirements in the readme of that mod?

Offline FourChan

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Re: AI Wont attack.
« Reply #15 on: July 02, 2008, 02:38:14 PM »
The ship works wonderful, photon torpedos, phasers all load and fire, it's just the AI Ships in QB wont attack and they'll sit there with their shields down.

Offline MLeo

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Re: AI Wont attack.
« Reply #16 on: July 02, 2008, 02:39:18 PM »
The last 2 BC runs don't show the missing torpedoes.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline JimmyB76

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Re: AI Wont attack.
« Reply #17 on: July 02, 2008, 02:40:03 PM »
do you have a TargetGroup Override (or something to that effect) in your mutators list, or a script for it in your Autostart folder?

also, there is a QBAutostart 0.9.1 at BCFiles, which is an update to the 0.9 you say you have installed..

Offline FourChan

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Re: AI Wont attack.
« Reply #18 on: July 02, 2008, 02:45:59 PM »
Okay, 1. How do I find out which torpedos are missing? Cause all the hardpoints on the ships say Torpedos are installed.

2. I intalled 0.9.1 and going to see about the TargetGroup Override in my folders.

Offline MLeo

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Re: AI Wont attack.
« Reply #19 on: July 02, 2008, 02:48:25 PM »
BC would crash if they are missing.

The thing is, if a ship does not have a torpedo system (never mind launchers) then the AI may not work (correctly).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.