Author Topic: Hardpointing Problems (Solved, for now)  (Read 8970 times)

Offline tiqhud

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Re: Hardpointing Problems (New ship, new bafflig error) (8-22-08)
« Reply #40 on: August 23, 2008, 09:48:58 AM »
:lol: Oh man, I seem to pick the worst ships to learn hp'ing on. So I ought to give this one a pass? I have a few TOS/NX era ships I could try hp'ing.
sometimes , getting the worst Helps you to know what to look for when you get[bad meshes]
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Kirk

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Re: Hardpointing Problems (Solved, for now)
« Reply #41 on: August 25, 2008, 01:04:27 AM »
Blinker's were being pointed to the wrong texture file. They should have been pointed to Gfx/Blank.tga, not Gfx/Blinker.tga.