Author Topic: bsg ship mod pack  (Read 11180 times)

Offline Kirk

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Re: bsg ship mod pack
« Reply #40 on: September 13, 2008, 01:47:22 PM »
You make it yourself. ;)

Offline MLeo

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Re: bsg ship mod pack
« Reply #41 on: September 13, 2008, 01:52:29 PM »
Unless you are going to be using the AI editor, the path doesn't matter.

And most people need to create it. "DriveLetter", for the AIEditor, is C.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #42 on: September 13, 2008, 03:23:10 PM »
whats the drive letter for the entire sdk?

Offline Kirk

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Re: bsg ship mod pack
« Reply #43 on: September 13, 2008, 03:23:47 PM »
Whichever you have.

Offline MLeo

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Re: bsg ship mod pack
« Reply #44 on: September 13, 2008, 06:54:34 PM »
The thing is, you can install it anywhere you like. Just as long as you can remember where you installed it.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #45 on: September 13, 2008, 08:24:15 PM »
ok i created a path for sdk, and i clicked into the MPE folder and all i see is some files that say, APP.PY, APP.PYC, Global prperty editor.py, Global property editor.pyc, MPE registration entries, and a model property editor MFC Application file. i dont see anything that says veiwscreen.

Offline Kirk

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Re: bsg ship mod pack
« Reply #46 on: September 13, 2008, 08:32:53 PM »
That's because you haven't opened MPE yet. Run "MPE Registration Entries" and then open "Model Property Editor."

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #47 on: September 13, 2008, 09:18:58 PM »
ok, i opened MPE, and its running, i loded the Pegesus model, and a message comes up saying no Model script found do you want to load one? do i need a model script?

Offline Kirk

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Re: bsg ship mod pack
« Reply #48 on: September 13, 2008, 10:06:02 PM »
Click no then resize the window as you want it. Then click open again and load the hp. (I really ought to get to writing that MPE guide.)

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #49 on: September 13, 2008, 11:57:59 PM »
this thing is fustrating when i click on veiw screen what do i set the properties to?

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #50 on: September 13, 2008, 11:58:44 PM »
and first person veiw too

Offline Kirk

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Re: bsg ship mod pack
« Reply #51 on: September 14, 2008, 12:02:48 AM »
Just look and see if the properties are inside of the model. If they aren't then you won't need to edit anything. If they are, then I'll walk you through it.

Offline MLeo

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Re: bsg ship mod pack
« Reply #52 on: September 14, 2008, 05:09:56 AM »
I tought there already has a MPE tutorial? Several of them too.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #53 on: September 14, 2008, 06:56:18 AM »
how will i know if they are inside the Model?

Offline MLeo

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Re: bsg ship mod pack
« Reply #54 on: September 14, 2008, 07:01:15 AM »
You can see the model, and viewpoints are piramid shapes, so if the piramid isn't entirely outside the ship, then you will either see clipping, or if you are "lucky" no ship at all.


I'm thinking tough, shouldn't the original mod author not be fixing his/her mod?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline El

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Re: bsg ship mod pack
« Reply #55 on: September 14, 2008, 10:45:55 AM »
No, because he's installed one pack on top of the other, so not technically a problem with the mod, just a conflict by the sound of it.

This was supposed to be a quick fix, lol.

It might just be easier to reinstall the original HP or model.

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #56 on: September 14, 2008, 07:35:46 PM »
do you mean, reinstall the whole BSG ship Pack?

Offline Kirk

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Re: bsg ship mod pack
« Reply #57 on: September 14, 2008, 08:12:53 PM »
First, go through and delete all of the old files, including the files from the beta pack, then reinstall the pack.

Offline CAPT joseph white

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Re: bsg ship mod pack
« Reply #58 on: September 14, 2008, 08:57:22 PM »
and what if i get the same problem with not seeing the Pegesus in game?

Offline Kirk

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Re: bsg ship mod pack
« Reply #59 on: September 14, 2008, 09:03:43 PM »
Then report it and we will try to find out why it's still not working.