Author Topic: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010  (Read 12876 times)

Offline Darkthunder

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Re: Work In Progress: Codename Chip
« Reply #20 on: September 21, 2008, 11:51:55 AM »
Suggestions:

- I think the stardrive and saucer sections need to flow more smoothly from one to the other. Sideview especially looks a bit odd at current.

- By "skimpy" meaning that your pylons look a bit frail. Might need to be thickened a little, and i'm assuming will also be extended somewhat. I need to see the ship with nacelles to get a better idea on where your going with the ship in that area.

All in all, it's looking pretty good so far. As an aspiring modeller myself, I have problems getting the stardrive section to look good in connection with the saucer. I can make TOS and TMP designs fairly well, but the sleek designs of the 24th century are a bit out of my reach right now :P
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Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #21 on: September 21, 2008, 11:55:06 AM »
As an aspiring modeller myself, I have problems getting the stardrive section to look good in connection with the saucer. I can make TOS and TMP designs fairly well, but the sleek designs of the 24th century are a bit out of my reach right now :P

Ahh yes... The stardrive section. That takes forever to get right. I just made the stardrive a few days ago (wich is also why it still looks bulky) after at least 50 or so attempts. So i know how you feel.

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #22 on: September 21, 2008, 01:17:04 PM »
Dude, render a top view and post it here, I have an idea for those nacelle struts.
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Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #23 on: September 21, 2008, 02:22:09 PM »
Here you go. One regular and one wireframe.




Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #24 on: September 21, 2008, 04:57:47 PM »
Try the struts something like this:
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Re: Work In Progress: Codename Chip
« Reply #25 on: September 21, 2008, 07:05:32 PM »
I agree with Jules. Very nice work. Keep it up bro.

Offline FourChan

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Re: Work In Progress: Codename Chip
« Reply #26 on: September 21, 2008, 09:05:30 PM »
I like how Adonis said to do the struts.

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #27 on: September 22, 2008, 03:17:53 AM »


Like this?

(only did the basic shape so far...)

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #28 on: September 22, 2008, 06:34:24 AM »
Yup, but make the part of it that's straight up to where the leading edge of the strut meets the hull horizontal, and bend it upwards from there.
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Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #29 on: September 22, 2008, 07:14:44 AM »
Ok. I admit a may have misunderstood you.. but somthing like this?:

(The one to the Left being the bend, the one to the right being the original)


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Re: Work In Progress: Codename Chip
« Reply #30 on: September 22, 2008, 07:38:13 AM »
The one on the left in my opinion. Only thing I would change is the boxy, nearly 90 degree corner on the front of it. Fluid eliptical is the theme here, I'm thinking. I would apply that to the new struts as well. I may be wrong though, as it is hard to fully visualize until the nacells are on. Good work.

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #31 on: September 22, 2008, 08:45:28 AM »
Yup, it's the left.
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Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #32 on: September 22, 2008, 10:52:28 AM »
Ok. Fixed that and im currently re-doing the lower engeneering section cuz that was kinda messy after i redone the nacells.

Pics will be up soon.

Offline anazonda

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Re: Work In Progress: Codename Chip
« Reply #33 on: September 22, 2008, 02:19:26 PM »
Ok. So here are today's changes.

I've made the changes to the pylons as Adonis suggested wich, as I mentioned earlier, messed up the lower part of of my secondary hull. So I have redone that too.

Now I've removed the smoothing groups from the body of the ship for now, except for the redone secondary hull. Cut the ship in half, copyed the remaining half and mirrored it, attatched it so I have two perfectly mirrored halfs (yes... I remembered to collapse the duplicate vert's into each other :P ).

Total Polycount is now: 1898









(EDIT: This did'n seem to work. So i fixed it)





Offline MarkyD

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Re: Work In Progress: Codename Chip
« Reply #34 on: September 22, 2008, 03:30:44 PM »
good work m8.. i think the very end of those struts need to be facing slightly more upward, but i think your making really good progress here.

Offline limey BSc.

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Re: Work In Progress: Codename Chip
« Reply #35 on: September 22, 2008, 03:52:34 PM »
The back veiw looks good, but the rest look stretched at the back. Maybe try scaling down the back.
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Offline DJ Curtis

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Re: Work In Progress: Codename Chip
« Reply #36 on: September 22, 2008, 05:23:18 PM »
i agree with what's been said.  you might also want to angle the deflector forward, as it looks a tad stark right now.

Offline FourChan

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Re: Work In Progress: Codename Chip
« Reply #37 on: September 22, 2008, 06:25:34 PM »
This ship looks fast. Are you doing a Voyager Style Deflector or a Century Type? I think the Century style of Deflector would look great on this ship.

Offline Aeries

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Re: Work In Progress: Codename Chip
« Reply #38 on: September 22, 2008, 07:28:58 PM »
Very cool, this is. Kinda reminds me of the Agean, somehow.

Offline Adonis

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Re: Work In Progress: Codename Chip
« Reply #39 on: September 23, 2008, 03:31:30 AM »
This ship looks fast. Are you doing a Voyager Style Deflector or a Century Type? I think the Century style of Deflector would look great on this ship.

Oh, let the guy come up with his own one lol

Dude, my suggestion would be either to do what the guys upstairs say (make the sec hull shorter) or attack the nacelles back part to the struts.
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