Author Topic: WIP: USS MANTA former Codename Chip // Most recent update: 05-01-2010  (Read 12880 times)

Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Ok. This is my first REAL model so don't be too harsh when giving critique. Thanks.

So. This ship is a ship that lies somewhere between the Sov and the Century, and has inspiritional elements from both.
Once done it should be released as a equal of the Akira of it's time, or a small tactical cruiser.

As you can see it still need some work (for one the nacells are missing). But I have plenty of time.
Also I don't have a name for her yet.

(EDIT: Because i forgot.) So far it has 1668 Polys according to 3DS, and is a single shape so far.










(EDIT: Because of the "Polys question".)

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5499
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: Work In Progress: Codename Chip
« Reply #1 on: September 20, 2008, 02:38:04 PM »
ah neat!
Canon is what people argue exists on ships that don't exist.

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: Work In Progress: Codename Chip
« Reply #2 on: September 20, 2008, 02:51:29 PM »
Wow! Does look cool! Looking forward to see more!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #3 on: September 20, 2008, 02:56:13 PM »
Ok. Positive so far :D.

Anyways. This model has taken me about 4 weeks with about 3 hours a day, 5 days a week. That should be some indication of when the model is done.

Then I have to start to learn how to put textures on and add hardpoints. So I geuss it is time to re-awaken SBP07.

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 490
  • Cookies: 537
Re: Work In Progress: Codename Chip
« Reply #4 on: September 20, 2008, 03:06:17 PM »
That's good work so far. Even for a beginner.
You should keep your good work up.
TaH pagh, Tah be.

Offline FourChan

  • Admiral Noel Vermillion
  • Posts: 608
  • Cookies: 4
  • Starfleet Technologies Development Center
    • Twitter Four Channel
Re: Work In Progress: Codename Chip
« Reply #5 on: September 20, 2008, 03:13:51 PM »
That's one sleek ship, I hope the nacelles are sleek as well :D

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: Work In Progress: Codename Chip
« Reply #6 on: September 20, 2008, 03:15:42 PM »
impressive start - keep it goin!

Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #7 on: September 20, 2008, 03:19:57 PM »
Just need to sort this out first: This is not the actual "first ship" i made. I made two before but... well... Basically the models were good but they were around 50k polys and impossible to texture to say the least.

I went to tutorialized.com and now im back to modeling.

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: Work In Progress: Codename Chip
« Reply #8 on: September 20, 2008, 03:30:21 PM »
they were around 50k polys and impossible to texture to say the least.

For the same reason I ask: Poly count?
Easy is the path to wisdom for those not blinded by themselves.


Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #9 on: September 20, 2008, 03:35:05 PM »
Quote
(EDIT:) So far it has 1668 Polys according to 3DS, and is a single shape so far.

Offline gdata

  • STLegacyFiles Site Manager
  • Posts: 126
  • Cookies: 4
  • LegacyFiles Site Manager
    • Legacy Files
Re: Work In Progress: Codename Chip
« Reply #10 on: September 20, 2008, 03:47:39 PM »
Quote
(EDIT:) So far it has 1668 Polys according to 3DS, and is a single shape so far.

looks like more...

Offline Starforce2

  • Master Hardpointer
  • Retired Staff
  • Posts: 1483
  • Cookies: 882
  • Skype: LizardWranger
    • Facebook
Re: Work In Progress: Codename Chip
« Reply #11 on: September 20, 2008, 03:50:40 PM »
No it doesn't.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129

Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #12 on: September 20, 2008, 03:56:03 PM »
Added a wireframe pic to give a impression of the polys/verts.

Offline Adonis

  • Ze Meister xP
  • Posts: 670
  • Cookies: 84
  • Da Death Squad ???
    • Star Trek Excalibur
Re: Work In Progress: Codename Chip
« Reply #13 on: September 20, 2008, 03:58:59 PM »
Added a wireframe pic to give a impression of the polys/verts.

Looking good.
Easy is the path to wisdom for those not blinded by themselves.


Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #14 on: September 20, 2008, 04:06:03 PM »
Added a wireframe pic to give a impression of the polys/verts.

Looking good.


And MUCH MUCH better than my previous models. Wich im still working on btw.

Offline limey BSc.

  • JL Studios - Co-Founder
  • Posts: 1152
  • Cookies: 421
  • JL Studios - Co-Founder
Re: Work In Progress: Codename Chip
« Reply #15 on: September 20, 2008, 04:07:25 PM »
The outer edge of the saucer could do with smoothing out a little. Other than that, it's looking sweet :D
MUSE!!!


intrepid90

  • Guest
Re: Work In Progress: Codename Chip
« Reply #16 on: September 20, 2008, 05:20:14 PM »
very nice.
fits perfectly to the century and all 25th century ships ;)

Offline cordanilus

  • Posts: 492
  • Cookies: 608
Re: Work In Progress: Codename Chip
« Reply #17 on: September 21, 2008, 09:11:22 AM »
Wow, I'm impressed Anazonda.  :D  Looking mighty fine.

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Work In Progress: Codename Chip
« Reply #18 on: September 21, 2008, 09:46:59 AM »
Nice.  2 suggestions.

1. Nacelle pylons look to skimpy.  Maybe give 'em more meat?
2. Secondary hull, underside, looks a little basic.

Offline anazonda

  • Posts: 145
  • Cookies: 8
  • Is it time to back up and leave bc?
Re: Work In Progress: Codename Chip
« Reply #19 on: September 21, 2008, 09:53:45 AM »
Nice.  2 suggestions.

1. Nacelle pylons look to skimpy.  Maybe give 'em more meat?
2. Secondary hull, underside, looks a little basic.

Question 1: What does "Skimpy" mean. Since im Danish I Don't know all the slang words.

Question 2: What would you suggest (for the pylons)? I take suggestion (just don't promise that ill use em :P )