Lighting effects to the diff maps to add a highlight to the features?
Lighting effects to the ??? maps to add a (something) to the (what'cha'ma'callit)?
My rendering scene is really basic. Just a few omni lights (one being the shadow), the textures are this:
Diffuse Color: Ship Texture
Specular Level: Specular Texture
Self-Illumination: Ship Texture
Sometimes I remove the spotlights from the alpha channels (leaving only the windows lit), and add an actual spotlight to the ship in Max.