Author Topic: Acelleration, Angular Velocity & Angular Acceleration  (Read 828 times)

Offline szekeres2008

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Acelleration, Angular Velocity & Angular Acceleration
« on: November 09, 2008, 06:31:51 AM »
Hy everyone, I come up with some problems while hardpointing ships of my fed fleet. Is there a math formula how to get the "Acelleration, Angular Velocity & Angular Acceleration" for a ship if we have the top speed, and the mass of the ship, and rotation inertia as well. I was studying original hardpoint scripts but I couldn't get a point if there was any universal relation between these data. Thanks for the assistance.

Offline El

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Re: Acelleration, Angular Velocity & Angular Acceleration
« Reply #1 on: November 09, 2008, 06:43:47 AM »
I always used trial and error.
Pick something in the same weight class and then tweak it.

Offline Starforce2

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Re: Acelleration, Angular Velocity & Angular Acceleration
« Reply #2 on: November 11, 2008, 09:51:39 PM »
alot of stat related items in hardpoint fallow one very important motto: If at first you don't succede, guess again.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
http://bcs-tng.com/forums/index.php?action=viewblog;u=1129