Right.
1.
With the new generations ent b bridge it seems to be calling all the older textures rather than the much nicer ones, therefore I effectively have 2 copies of the original ent b bridge rather than the old one and the newer Gen retexture. any ideas?
And yes I have double checked to see if I clicked the right one
2.
Not a problem per-se, but really really bugs me.
In the old days, when a ship (or station) died and exploded when nanofx was enabled it would get blasted to tiny little bits and those bits would be thrown around by the shockwave.
Lately (as in KM1) i've noticed that when the big BOOM goes off it makes so little physical damage that it's mostly intact.
Basically, it ain't as spectacular as it once was!
was some variable changed in KM1.0's nanofx compared to the original nanofx2?