Author Topic: Add AI ships in multiplayer  (Read 1257 times)

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Add AI ships in multiplayer
« on: November 14, 2008, 05:42:31 PM »
What i am trying to be able to do is play a LAN game (Version 1.1 (no KM)) with my friend's laptop but be able to add in AI ships.

As you know, in KM1.0 there is a multiplayer type called Turkey Shoot in which you can select AI ships to appear in on the multiplayer map to fight or fight with you.

The default game with 1.1 does not allow you to add AI ships in Multiplayer matches.
Having 1 on 1 matches gets boring after a while and we wanted to be able to add in AI ships for us to fight together.

Does anyone know how to edit the scripts for Deathmatch to make the host be able to select "PLAYER AND REGION" as well as "AI SHIPS" ?

Offline Chris Jones

  • Ultimate Universe Mod for Star Trek: Legacy
  • Posts: 23
  • Cookies: 8
  • Not much gaming going on the these days..
    • Chris Jones Gaming
Re: Add AI ships in multiplayer
« Reply #1 on: November 25, 2008, 01:08:05 AM »
Hmm. I recall making maps a long time ago that were Multiplayer compatible with static AI ships.. Maybe a start?
..because the game does not have to remain the same..
https://chrisjonesgaming.com

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Add AI ships in multiplayer
« Reply #2 on: December 01, 2008, 08:11:39 PM »
but is there some way to add the "add ships" feature to a 1.1 version of BC?

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Add AI ships in multiplayer
« Reply #3 on: December 01, 2008, 10:54:14 PM »
No, that feature is only available in KM 1.0's turkey shoot mode. It uses the "Add Ships" mod that is not present in the 1.1 game.

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: Add AI ships in multiplayer
« Reply #4 on: December 04, 2008, 04:38:19 AM »
It should be possible to add Turkey Shoot to a 1.1 game.

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Add AI ships in multiplayer
« Reply #5 on: December 07, 2008, 06:54:52 PM »
that would be great!

but what files do i need to copy from KM to a 1.1 game to make that work?

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: Add AI ships in multiplayer
« Reply #6 on: December 08, 2008, 02:52:59 AM »
scripts/Multiplayer/Episode/Mission4/

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Add AI ships in multiplayer
« Reply #7 on: December 09, 2008, 10:49:11 PM »
I tried copying the whole folder into the 1.1 game but on the multiplayer menu it wont let me click on the button

any sudgestions?

Offline Defiant

  • Posts: 398
  • Cookies: 1105
    • BC: Kobayashi Maru
Re: Add AI ships in multiplayer
« Reply #8 on: December 10, 2008, 03:11:45 AM »
Then there is probably something wrong. A scripter has to look into this.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: Add AI ships in multiplayer
« Reply #9 on: December 10, 2008, 01:32:04 PM »
I tried copying the whole folder into the 1.1 game but on the multiplayer menu it wont let me click on the button

any sudgestions?

The mission4 folder you mean right?
All hail the messiah!

Offline vonfrank

  • Posts: 447
  • Cookies: 182
Re: Add AI ships in multiplayer
« Reply #10 on: December 11, 2008, 03:39:42 PM »
yes the "mission4" folder

it wont let me click on the button in the multiplayer menu