Author Topic: SciFi Renders  (Read 103841 times)

Offline Vladko1

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Re: SciFi Renders
« Reply #380 on: April 12, 2010, 02:53:04 AM »
The USS Swiftsure departs Spacedock, unaware that it is going to help later decide the fate of the Earth...

(Part of a storyline I'm thinking of doing.)
holy sh*t man, looks awesome :eek Have a cookie from me :thumbsup: :bow: Nice work ;)

Offline Toa_Kaita

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Re: SciFi Renders
« Reply #381 on: April 12, 2010, 08:25:13 AM »
Thanks :D I'll post the video I made of it later on today.

EDIT: Here it is!


Offline Vladko1

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Re: SciFi Renders
« Reply #382 on: April 12, 2010, 01:09:56 PM »
Thanks :D I'll post the video I made of it later on today.

EDIT: Here it is!


awesome, awesome, awesome, one big tasty cookie for ya man!!! :eek Awesome!!! Just make the shadow resolution from 512 up to 4096 or 8192 and will be more than perfect :thumbsup: :thumbsup:

Offline Bones

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Re: SciFi Renders
« Reply #383 on: April 12, 2010, 01:23:09 PM »
lol Vlado :funny why not 12984 :evil: I'm not expert in rendering but wouldn't 2048 shadow map be good enough ???

YAY it's da Sobieski :D poor Romulans  :funny

looking awesome man ;)

Offline Vladko1

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Re: SciFi Renders
« Reply #384 on: April 12, 2010, 01:30:15 PM »
lol Vlado :funny why not 12984 :evil: I'm not expert in rendering but wouldn't 2048 shadow map be good enough ???

YAY it's da Sobieski :D poor Romulans  :funny

looking awesome man ;)
As Im seeing the light is far and thats why the light needs to be 8192 ;) More distanced light needs more resolution on the shadow ;)

Offline Bones

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Re: SciFi Renders
« Reply #385 on: April 12, 2010, 03:28:30 PM »
lol I'm not used to see resolutions like 8192... they tend to load crappy long :hithead:

Offline Vladko1

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Re: SciFi Renders
« Reply #386 on: April 12, 2010, 04:25:09 PM »
lol I'm not used to see resolutions like 8192... they tend to load crappy long :hithead:
Here are some difficulties from the games. Shadow resolution is mapped on the light source, not on the shadow source. Thats why, if the object is more far and more far from the light source, more shadow resultion the scene needs :P

Offline limey BSc.

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Re: SciFi Renders
« Reply #387 on: April 12, 2010, 04:26:32 PM »
Here are some difficulties from the games. Shadow resolution is mapped on the light source, not on the shadow source. Thats why, if the object is more far and more far from the light source, more shadow resultion the scene needs :P

Why not just use raytraced shadows? Then the distance from the light source doesn't matter at all.
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Offline Toa_Kaita

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Re: SciFi Renders
« Reply #388 on: April 12, 2010, 08:42:19 PM »
I'll work on the shadows for my next few shots.

And thanks for the positive comments! (And for the cookie Vladko :D )

Offline Kirk

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Re: SciFi Renders
« Reply #389 on: April 12, 2010, 11:54:49 PM »
I have a couple critiques for you, take 'em or leave 'em.
  • Rain in space?
  • Why Dante's Inferno style font?
  • How is a tmp akula class starfleet's newest ship?

Offline Bones

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Re: SciFi Renders
« Reply #390 on: April 13, 2010, 03:07:23 AM »
I have a couple critiques for you, take 'em or leave 'em.
  • Rain in space?
  • Why Dante's Inferno style font?
  • How is a tmp akula class starfleet's newest ship?
-rain ? what rain ?
-It's quite similiar to the font used in Nemesis main title
-yeah agreed on that... TMP Akula looks out of place compared to the Century, Galaxy, Nebula, Sobieski, Niagara etc.

Offline Vladko1

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Re: SciFi Renders
« Reply #391 on: April 13, 2010, 03:36:09 AM »
I have a couple critiques for you, take 'em or leave 'em.
  • Rain in space?
  • Why Dante's Inferno style font?
  • How is a tmp akula class starfleet's newest ship?
-rain ? what rain ?
-It's quite similiar to the font used in Nemesis main title
-yeah agreed on that... TMP Akula looks out of place compared to the Century, Galaxy, Nebula, Sobieski, Niagara etc.
Maybe the akula is a science refited vessel :idk:

Offline Toa_Kaita

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Re: SciFi Renders
« Reply #392 on: April 13, 2010, 08:19:01 AM »
I have a couple critiques for you, take 'em or leave 'em.
  • Rain in space?
  • Why Dante's Inferno style font?
  • How is a tmp akula class starfleet's newest ship?
-The rain is actually part of the music track.
-The same font as in Star Trek Nemesis.
-What Vladko said.

Offline deadthunder2_0

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Re: SciFi Renders
« Reply #393 on: April 13, 2010, 08:24:01 AM »
OK, first i like the ODST music, good choice, my second favorite halo game
Soboski? YAY!
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Offline Toa_Kaita

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Re: SciFi Renders
« Reply #394 on: April 13, 2010, 08:35:06 AM »
I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)

Offline Vladko1

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Re: SciFi Renders
« Reply #395 on: April 13, 2010, 12:24:04 PM »
I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)
The Sobieski is really good ship :P Im looking forward to see the animation. I tried the new 3ds max 2011. It has new quicksilver render, which renders mostly from the GPU and a bit CPU. But in my animations, the data is with too long instructions and in quicksilver render everything is black :cry: But I tried much more simple scene and with the quicksilver, the scene is being rendered 15-20 times much faster than with CPU only :eek In rendering even with CPU there is a bit differense in the speed of rendering, a bit faster and the 3ds max 2011 has except DX9 render, it has and DX10 :P

Offline X_TheUnknown_X

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Re: SciFi Renders
« Reply #396 on: April 13, 2010, 02:11:04 PM »
I thought I recognised that Akula leaving the starbase there, if I'm not mistaken it's my ol' Swiftsure variant  ;) . After I'm done with Starbase 12 I might return to her breifly and sort out some of the flaws in the model, I was never quite happy with how 'unclean' she was.

I like the animation btw. I agree with Limey that raytraced shadows would work better. Other than that it all looks good  :thumbsup: !

Offline Toa_Kaita

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Re: SciFi Renders
« Reply #397 on: April 13, 2010, 02:55:19 PM »
Thanks Unknown :D I love the Swiftsure!

@ Vladko, I'm probably going to stick with 3ds Max 9 because there are certain plugins for it that only work with this version of the program, such as the one I used to make the Romulan Phaser.

Offline Bones

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Re: SciFi Renders
« Reply #398 on: April 13, 2010, 04:33:09 PM »
I'm a HUGE fan of the Sobieski class. I'm thinking of putting her in a later part of the story. :)
:woot: now that's YAY worthy :D thanks man !

Offline Kirk

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Re: SciFi Renders
« Reply #399 on: April 13, 2010, 10:54:04 PM »
-The rain is actually part of the music track.
Still, it doesn't sound right. I understand there's not much you can do about it, but it really makes it seem like you're going for "rain in space."
-The same font as in Star Trek Nemesis.
However, with the color scheme you have going on it definitely loses the trek feel.
-What Vladko said.
I think with better wording it wouldn't come off so awkward. Something like, "The USS Swiftsure, fresh from ---- shipyards, and brought up to Starfleets' newest standards..."