Author Topic: SciFi Renders  (Read 103843 times)

Offline Locke

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Re: SciFi Renders
« Reply #440 on: June 21, 2010, 01:41:49 AM »
Unknown: that render gave me vertigo in large format! :yay:  :thumbsup:

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Offline WileyCoyote

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Re: SciFi Renders
« Reply #441 on: July 01, 2010, 06:57:56 PM »
I now have the ability to make animations. Enjoy! :D

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Offline JimmyB76

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Re: SciFi Renders
« Reply #442 on: July 01, 2010, 07:10:11 PM »
very cool!!   :yay:

Offline Lurok91

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Re: SciFi Renders
« Reply #443 on: July 01, 2010, 09:53:22 PM »
Cool indeed  :yay:     Almost like the remastered eps...

Offline Vladko1

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Re: SciFi Renders
« Reply #444 on: July 04, 2010, 07:56:11 AM »
ST Voyager: The 37's
still has a lot of work to do on the scene, but here is for now :P

Offline Vladko1

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Re: SciFi Renders
« Reply #445 on: July 04, 2010, 01:07:08 PM »
Update ;)

Offline Kirk

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Re: SciFi Renders
« Reply #446 on: July 04, 2010, 01:34:30 PM »
The first version was better. There's a place for over exaggerated lens effects, this isn't one of them.

Offline CJLarkin

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Re: SciFi Renders
« Reply #447 on: July 05, 2010, 06:54:00 PM »
Thought i'd try again. ^__^
The Background Image is NOT mine, just thought i'd say. Obviously it's the JLS Intrepid, as you can see.
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Offline Locke

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Re: SciFi Renders
« Reply #448 on: July 05, 2010, 07:04:53 PM »
Thought i'd try again. ^__^
The Background Image is NOT mine, just thought i'd say. Obviously it's the JLS Intrepid, as you can see.

A tip on that render:

It looks as though the light is coming ONLY from the rear of the ship.  The front has a shadow on it.

See where the densest part of that nebula is?  Try adding 2 lights for this: the first one should be where the center of that bright spot is from the Intrepid's point of view, and the second should be where the camera sees the center of the bright spot.  Play with the levels of the two lights and you'll soon get a mix that creates the illusion of light actually escaping from that area.

Offline Kirk

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Re: SciFi Renders
« Reply #449 on: July 05, 2010, 11:29:28 PM »
I've found that in Max, one omni-directional light and one sky light are a good combination. You use the omni as the primary light source, like a sun or nebula, and the sky as the ambient lighting from surrounding stars or other bits of the environment.

Example picture posted.

Edit: I used the same combination to create my Genesis style render in my thread.

Offline Locke

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Re: SciFi Renders
« Reply #450 on: July 06, 2010, 01:04:52 AM »
I would really like to know the formula for that Earth you have, there.  I've been working on decent clouds, but can't seem to come up with a good way to do them.  And that mapping of the globe is superb, along with the bump and . . . well, pretty much everything in there is awesome! :yay:

Offline ACES_HIGH

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Re: SciFi Renders
« Reply #451 on: July 06, 2010, 03:16:13 AM »
I've found that in Max, one omni-directional light and one sky light are a good combination. You use the omni as the primary light source, like a sun or nebula, and the sky as the ambient lighting from surrounding stars or other bits of the environment.

Example picture posted.

Edit: I used the same combination to create my Genesis style render in my thread.
I use a similar technique in poser, taking a cue from star trek, I use a very bright spot for any visible light source, like a star, and dim omni lights to cover the rest of the ship.


in this image, the background is a screencap out of Celestia, so I knew exactly where the sun was, and placed a white spot in it's approximate location, and I put a dim omni behind the camera so that you could still make out details in what would be the shadow of the ships, to top it off, using a little geometry and some guesswork, I placed an orange spotlight to simulate the Mars-shine.

I used the same technique in my sig.

Offline Vladko1

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Re: SciFi Renders
« Reply #452 on: July 06, 2010, 07:05:45 AM »
The atmosphere is a sphere with an material effect (forgot the name), which makes with colour only the edges of the sphere, right?
Something like this? http://bc-central.net/forums/index.php/topic,4714.msg143510.html#msg143510

Offline limey BSc.

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Re: SciFi Renders
« Reply #453 on: July 06, 2010, 09:10:04 AM »
I would really like to know the formula for that Earth you have, there.  I've been working on decent clouds, but can't seem to come up with a good way to do them.  And that mapping of the globe is superb, along with the bump and . . . well, pretty much everything in there is awesome! :yay:

It's done with 5 textures. Day and night cloudless maps of the Earth. The clouds are a seperate image that go on a seperate sphere. Theres also a specular mask that adds some shineyness to the oceans. And finally a bump map.

Example picture posted.

Did the volumetric atmosphere thingy not work then?
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Offline Toa_Kaita

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Re: SciFi Renders
« Reply #454 on: July 06, 2010, 02:43:00 PM »
The atmosphere is a sphere with an material effect (forgot the name), which makes with colour only the edges of the sphere, right?
Something like this? http://bc-central.net/forums/index.php/topic,4714.msg143510.html#msg143510

Pretty much. I use this technique: a Falloff material set to fresnel in the Opacity slot of a material, then the diffuse color of that material adjusted to whatever color I want for the atmosphere of the planet. I used to use Gradients, but Ive actually found falloff materials easier to work with.

Offline Villain

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Re: SciFi Renders
« Reply #455 on: July 06, 2010, 03:08:23 PM »
Maybe it's time I contributed something...

It's the first draft, as apparent by the low quality, but hey... :)


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Kirk

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Re: SciFi Renders
« Reply #456 on: July 06, 2010, 03:20:13 PM »
Did the volumetric atmosphere thingy not work then?
That's a render that I didn't add it too. It did work, but not quite perfectly.
Maybe it's time I contributed something...
Mass Effect?

Offline Villain

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Re: SciFi Renders
« Reply #457 on: July 06, 2010, 03:22:54 PM »
Aye, the Citadel left me in awe, and I haven't had a chance to actually start my first mission as a Spectre! But jeezalou that thing is gorgeous.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline CJLarkin

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Re: SciFi Renders
« Reply #458 on: July 06, 2010, 05:44:22 PM »
How's this? Added a slight cloud layer in Photoshop, too.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline Creative Inc

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Re: SciFi Renders
« Reply #459 on: July 06, 2010, 08:47:28 PM »
Here's an M Class planet texture I created a while back for a project I was part of.