wiley, im going to print that out on the industrial printer at work. it just looks that sick. (with permissions of course)
ill let you know how it turns out.
ANYWAY.
this is probably nothing new, but it is to me!
played around with VRays materials, trying to find a better way to set up more natural looking glows besides omni lights or post effects.. and this is what i got:
there are NO lights in the scene, the textures are eminating that glow.
the material behaves funky sometimes, and does not act like the standard materials do using alpha channels, by breaking those faces off and applying the VrayLight material, i was able to pull it off without editing my existing texture files.
i havnt been able to find a way to affect the lights decay, im only assuming that its controlled by how much light the object eminates.
this is also the start of a "CG" texture quality arsenal model.