Author Topic: SciFi Renders  (Read 103835 times)

Offline Phoenix Bondi

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Re: SciFi Renders
« Reply #1480 on: August 04, 2013, 01:30:16 PM »
The Next Generation - Reunion



Now this one below i have been told i fucked up some mapping, Which now its too late i can see but ignor the error and its not too bad

Offline hobbs

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Re: SciFi Renders
« Reply #1481 on: August 04, 2013, 01:44:25 PM »
Damn fine and i cant see the error (not to nitpickers: that wasnt an invite to show it)

 :yay:

on par with baz and the rest i figure :D
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Offline FarShot

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Re: SciFi Renders
« Reply #1482 on: August 04, 2013, 02:34:43 PM »
I need no invitation.  Mwahahahaha... saucer underside. :evil:

Offline Phoenix Bondi

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Re: SciFi Renders
« Reply #1483 on: August 09, 2013, 12:16:33 PM »
My Latest bit of art work



Didn't know how to actaully embed the video onto the forum so here is a link straight to my facebook where the video is, if a moderator knows how to please do
https://www.facebook.com/photo.php?v=10201281914265666&l=4623248516103108475

Offline mckinneyc

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Re: SciFi Renders
« Reply #1484 on: August 09, 2013, 12:35:46 PM »
Wow, great work there Mr P!

Offline ACES_HIGH

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Re: SciFi Renders
« Reply #1485 on: August 11, 2013, 11:38:55 PM »
the only nitpick I see is that it's hard to tell where the pulses and beams are coming from, usually in trek they show some sort of "muzzle flash" on the emitter, also, although we don't often see it used in effects on the show, I would have added some ambient lighting effects to represent light cast by the various beams and pulses too.

Other then that, the render is awesome, weapons fire is difficult to master.

One thing I do, which might also come in handy for you, is I do a prelim a render with a cylinder to represent the beam, so that I have a general idea of what the perspective should look like.

for example, this is a render I posted here a while ago:



here is a preliminary render I made to get the angle of the beams right in the final image (there's also some minor textural differences because I updated the textures between renders)

Offline WileyCoyote

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Offline nxadam1701

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Re: SciFi Renders
« Reply #1487 on: August 12, 2013, 03:49:49 AM »
Wow Wiley, those colors are awesome. Great balance. New wallpaper for iPhone. Thank you.

Adam

Offline Darkthunder

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Re: SciFi Renders
« Reply #1488 on: August 12, 2013, 03:51:40 AM »
Amazing pictures. Both the Vor'cha and Galaxy looks gorgeous :)
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Offline 007bashir

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Re: SciFi Renders
« Reply #1489 on: August 13, 2013, 03:04:51 PM »
My First Try on a render:






Offline hobbs

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Re: SciFi Renders
« Reply #1490 on: August 13, 2013, 04:37:43 PM »
1st try?....

gets 10/10!
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline 007bashir

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Re: SciFi Renders
« Reply #1491 on: August 13, 2013, 04:42:31 PM »
It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?

Offline hobbs

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Re: SciFi Renders
« Reply #1492 on: August 13, 2013, 07:38:54 PM »
It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?

not sure if this helps but in my 3dsmax i can activate the specular by increasing the specular value in the material editor window. is there something similar for glows?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline CyAn1d3

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Re: SciFi Renders
« Reply #1493 on: August 13, 2013, 08:20:26 PM »
It is, but i tryed it for 2.5 hours... Lightning is even more difficult than in BC-Edit-Mode
Question: I usually export the nif to an obj-file and then import it in 3dsmax. The defuse-texture are appearing. What about the glows? How can i let them shine?

i believe in the tutorial section in BC modding, it will show you how to set up materials in Max.

self illumination glows (for BC at least) are made via alpha channel in the texture files, the mentioned tutorial will explain that.

if you know your way around material editor all you have to do is assign the .tga to the self illum channel, go into its properties and make sure that under RGB Channel output "alpha as grey" is ticked, and under Alpha Source, tick "Image Alpha".
do the opposite for the diffuse channel.

to bring out speculars, make a second light in about the same vicinity of your diffuse light, and assign it to only affect the specular channel, and then increase the light intensity to desired effect.

its under the advanced effects rollout for the light properties.

hope this helped!
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Offline Vortex

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Re: SciFi Renders
« Reply #1494 on: August 14, 2013, 10:07:07 AM »
Are you rendering in Ortho mode or perspective mode? The nacelles don't look right, particularly on the NX.

Offline WileyCoyote

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Re: SciFi Renders
« Reply #1495 on: August 15, 2013, 02:33:06 AM »
Here's a ship comparison chart I made with my ships (not including Doomsday Machine, and Independence Day ships).

http://trekmodeler.deviantart.com/art/Ship-Comparison-Chart-2013-393351932
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Offline nxadam1701

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Re: SciFi Renders
« Reply #1496 on: August 15, 2013, 02:39:40 AM »
 :thumbsup:

I so needed this, most people never really mention the size of their ships in the readme, this is awesome. Thanks...

Adam

Offline baz1701

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Re: SciFi Renders
« Reply #1497 on: August 15, 2013, 05:17:34 PM »
Sorry could not resist ;)
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Offline 007bashir

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Re: SciFi Renders
« Reply #1498 on: August 18, 2013, 04:43:55 PM »
New Tries:

Stormy Day






Offline flarespire

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Re: SciFi Renders
« Reply #1499 on: August 18, 2013, 06:09:02 PM »
They're good, but if I were you id render them in perspective, rather than orthographic to get a better look and avoid the ships looking a little squashed, like the enterprise e currently does.