I am converting a model that will have the same texture listed 4 or 5 slots in a row. Now I've gone and used the "instance" feature in the material editor to combine all of them in one slot. However, the problem I am having is with killing the others in a way that makes them stay dead through an export. I can uncheck them, even using the X button on the material editor so no map is listed, but when I export and load the new mesh, all the duplicates are back and I am still stuck at 124 materials to change to tga. I can probably get rid of 20 or so of those..(damn KA models) but once I'ev instanced them, how do I REMOVE the extras permenently?