Author Topic: Bridge PY File  (Read 777 times)

Offline hjenterprises

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Bridge PY File
« on: January 08, 2009, 10:36:02 AM »
I was messing around with nifskope and started off with a practice run to see what would happen,
I deleted one chair on a bridge that no character or animations happen at, saved it then ran the game.
The game crashed when loading up the bridge, is this because I need to edit the py file for that bridge?
url=http://www.stexcalibur.com][/url

Offline MLeo

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Re: Bridge PY File
« Reply #1 on: January 08, 2009, 01:15:32 PM »
I'll move this to Bridge Modding, because I'm not familair with BC's behaviour in this case.

It's possible that there are animations referencing that node.
If you can, perform a text search for the node's name in all files under scripts/Bridge/
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.