Author Topic: Spacedock  (Read 1172 times)

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Spacedock
« on: January 27, 2009, 03:59:28 PM »
Started this for fun, if it goes well I'll see if it will convert for the game.
Whatever knocks us back, can only make us stronger.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Spacedock
« Reply #1 on: January 27, 2009, 11:08:09 PM »
Looks good so far, what's the poly count?

To Boldly Go...Again.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #2 on: January 28, 2009, 07:07:16 AM »
at the moment it is 2.1K polys
Whatever knocks us back, can only make us stronger.

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2346
  • Cookies: 1219
  • Awesome-sauce factory owner
Re: Spacedock
« Reply #3 on: January 29, 2009, 09:33:53 PM »
Nice spacedock.  You've inspired me to build one.
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Tuskin38

  • Posts: 2476
  • Cookies: 111
Re: Spacedock
« Reply #4 on: January 29, 2009, 10:39:06 PM »
The outside of the Space dock is simple, I built one in school in 30 minutes in 3ds max 8 mind you some of the proportions maybe have been a bit off.

Now, the inside and the bottom of the 'saucer'.. I can't do cause I suck at max.


Your model is looking good.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #5 on: January 30, 2009, 03:58:19 AM »
If anyone ones to team up and do some textures I'll happily share credit.
Whatever knocks us back, can only make us stronger.

Offline lint

  • Posts: 599
  • Cookies: 211
Re: Spacedock
« Reply #6 on: January 30, 2009, 10:39:00 AM »
I actually did a starbase a couple months ago, it was all finished and textured, untill i built a new pc and i must have accidently deleted it  :argh:

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #7 on: January 30, 2009, 10:44:38 AM »
oh that is painful. Almost like my main problem editing things without backing them up.
Whatever knocks us back, can only make us stronger.

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: Spacedock
« Reply #8 on: January 30, 2009, 02:57:17 PM »
is there a way to model in [or texture 2 open doors instead of the current 1 ]

BTW, my graphics programs are ancient, that is why I don-t texture but I can hardpoint.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #9 on: January 30, 2009, 03:44:44 PM »
rebuilt the outa hull, and applied basic texture. For some reason the plate lines are not straight?
Whatever knocks us back, can only make us stronger.

Offline lint

  • Posts: 599
  • Cookies: 211
Re: Spacedock
« Reply #10 on: January 31, 2009, 01:34:58 AM »
what mine looked like..

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #11 on: January 31, 2009, 06:32:47 AM »
wish I knew how to aztec the panels like that.
Whatever knocks us back, can only make us stronger.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Spacedock
« Reply #12 on: February 05, 2009, 04:08:22 AM »
done the basic hull texture
Whatever knocks us back, can only make us stronger.

Offline Aeries

  • Posts: 1446
  • Cookies: 226
Re: Spacedock
« Reply #13 on: February 05, 2009, 05:38:54 AM »
what mine looked like..

So pretty...