Author Topic: Moving wings...can this be done in BC, and if so done with scripts?  (Read 3108 times)

Offline Bren

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Re: Moving wings...can this be done in BC, and if so done with scripts?
« Reply #20 on: June 25, 2009, 12:18:41 PM »
For submodels all the time, I can think of a few solutions.

Stretching while warping doesn't happen anymore in Galaxy charts.

The shield bubble size could be rectified with a few invisible polygons placed at the perimeter of the model (though I think BC makes the bubbles too big anyway, this is a nice way to control that!)

And the hardpoints could be assigned to the mainbody, and switched out when the wings change.

I don't have an answer for system damage, perhaps ghost the main hardpoint to the submodels when the HP is made, and write a script to copy the damage the submodel's HP recieves to the main HP?

The wings, or submodels would only need to be dumb ships with minimal HPs.



Forgive me if those have been thought of.

When Apollo was working on ATP: Dimensions (sheds a single tear), he mentioned that the same system would work for turrets. What has changed?
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Offline MLeo

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Re: Moving wings...can this be done in BC, and if so done with scripts?
« Reply #21 on: June 25, 2009, 06:27:18 PM »
For submodels all the time, I can think of a few solutions.

Stretching while warping doesn't happen anymore in Galaxy charts.

The shield bubble size could be rectified with a few invisible polygons placed at the perimeter of the model (though I think BC makes the bubbles too big anyway, this is a nice way to control that!)

And the hardpoints could be assigned to the mainbody, and switched out when the wings change.

I don't have an answer for system damage, perhaps ghost the main hardpoint to the submodels when the HP is made, and write a script to copy the damage the submodel's HP recieves to the main HP?

The wings, or submodels would only need to be dumb ships with minimal HPs.



Forgive me if those have been thought of.

When Apollo was working on ATP: Dimensions (sheds a single tear), he mentioned that the same system would work for turrets. What has changed?
Did you mean to post in the Animated Turrets thread?


ATP3 (ATPD contained every feature of ATPD, turrents and warp nacelles was a feature of ATP3) did have more of what is currently in the SubModels tech, except it (basically) ignored the problems and just had the features.
Remember that ATP3/D was never released, Apollo started to work on ATPD because, for part, he was stuck with ATP3.
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