Ok guys, technical explanation:
1st - there are no bump maps in bc, nor in any other engine. Bump maps are not supported by any real time application. BTW, bump maps are greyscaled maps that are used to add faked depth, where black is 0 depth and white 100% depth, and how stronger that "bump" will be depends on the rendering method and intensity.
2nd - Games use normal maps instead, which are are RGB textures which are used to determine the way the light will reflect on the surface based on the normal variations. Colors work as axis on the basic vector for the normal (R=X, G=y, B=z) and as normals are usually perpendicular to the surface (x=0,y=0,z=1) normal maps tend to be blueish
3rd - BC does not support normal maps at all, and no, there's no way to implement then, because the GFX are hardcoded on the engine.
4th - All those above are only rendering fakes, acting on how the light affects a surface, none of them adds real details, like CG rendering displacement, which again, is not supported by realtime applications.
5th - There are no "bump maps" or "bump filter" at all in photoshop. The filter the guys are speaking is called "bevel and emboss", and it's used to fake the lighting border effect in a surface. If you are using windows, you can see that effect on the frame of the very window you are looking at. It consists in add an imaginary light source and put a highlight border and a shadow border over the object edges.
6th - That technic is been used to fake bumpiness in game models since the models started having textures back in wolfenstein 3d in.. hmm.. early 90's, so it's not "noones technic" here nor was invented by some genius at this forums.
7th - This method allows a very good depth faking, but does not react at all to the light (you are using a painted diffuse only, so there's no way!!!), so it must be combined with speculars and normal maps if possible for better results.
In BC, you can get a decent result using speculars combined.
8th - Legacy supports normals. Thought i rather not speak of that game and it's GFX (personnaly i hate both, but that's only my very personal opinion).