Hi All!
Long time no speak! With GOG re-releasing BC, I've been playing through the game again, and earlier this afternoon had an idea for a little script to protect the ship, before a Core Breach can destroy the ship:
###############################################################################
#	Filename:	CoreEjectAuto.py
#	
#	Neither Confidential nor Proprietary, Apologies to Totally Games!
#	
#	Gives Brex Agency to eject the Warp Core if the damage level reaches
#	95%
#	
#	Created:	26/09/21 -	JB2005
###############################################################################
import Lib.LibEngineering
import Custom.Sneaker.CoreEject.SneakerCoreMenuHandlers
import App
import MissionLib
pButton = None
def init():
        global pButton
        pButton = Lib.LibEngineering.CreateMenuButton("Eject Core", "Engineer", __name__ + ".Eject")
        pButton.SetChoosable(1)
        App.g_kEventManager.AddBroadcastPythonFuncHandler(App.ET_WEAPON_HIT, MissionLib.GetMission(), __name__ + ".EjectAuto")
        
def Eject(pObject, pEvent):
        global pButton
        print pButton.IsChosen()
        if pButton.IsChosen() == 0:
            pButton.SetChosen(1)
            return 0
        if pButton.IsChosen() == 1:
            pButton.SetChosen(0)
            return 0
def EjectAuto(pObject, pEvent):
	pGame = App.Game_GetCurrentGame()
	pPlayer = pGame.GetPlayer()
        pPlayerPower = pPlayer.GetPowerSubsystem()
        pLevel = pPlayerPower.GetCondition() / pPlayerPower.GetMaxCondition()
        print(pLevel)
        if pLevel > 0.05:
            return
        if pButton.IsChosen() == 0:
            return
        
        Custom.Sneaker.CoreEject.SneakerCoreMenuHandlers.CoreEject(pObject, pEvent)
It requires Sneaker 98's Core Eject Mod to work, and the file just drops into the QBAutostart folder!