Author Topic: Construct Mod  (Read 1547 times)

Offline Spanner

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Construct Mod
« on: April 22, 2009, 05:28:52 PM »
Is there any way of speeding up the construct mod?

Offline MLeo

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Re: Construct Mod
« Reply #1 on: April 22, 2009, 05:40:26 PM »
Ask Defiant, he will know.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline 086gf

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Re: Construct Mod
« Reply #2 on: April 23, 2009, 02:21:16 PM »
I know the answer to this since I was curious as well when I first messed around with KM1.0. The files you are looking for are located in scripts/Custom/QBautostart/conf/Construct. The line you are looking for in each of the four py files is "iIncConstructionPower = 250", 500 was too fast(ships crashing into each other) so, 250 is what I have everything set at.
All hail the messiah!