Author Topic: old ent-A bridge  (Read 10141 times)

Offline baz1701

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Re: old ent-A bridge
« Reply #160 on: March 21, 2010, 10:06:49 AM »
Think I have figures out the problem will have try later as I have to go out.

Just checked the texture size, thay are not BC standard so will have to do a little edit and re-export to see if I'm right.

It sould work as it is that same way the Enterprise's bussards were done.
Whatever knocks us back, can only make us stronger.

Offline baz1701

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Re: old ent-A bridge
« Reply #161 on: March 21, 2010, 05:06:31 PM »
I was right the map sizes were wrong, all editied to work.

The only problem is they are all cycling way to quick.
Whatever knocks us back, can only make us stronger.

Offline Bones

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Re: old ent-A bridge
« Reply #162 on: March 21, 2010, 05:09:04 PM »
Sweeeeeeeeeeeeeeeeeet !!!!!!!!!!!!! cookieeeee !!!!!!!!!!!!!!!

Offline baz1701

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Re: old ent-A bridge
« Reply #163 on: March 21, 2010, 05:17:59 PM »
animation problems solved. the settings from max 9 did not export to max 3
Whatever knocks us back, can only make us stronger.

Offline Billz

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Re: old ent-A bridge
« Reply #164 on: March 22, 2010, 04:02:35 AM »
What does this bridge look like with different alert levels (red and yellow)?

Also, does it have the appropiate sound effects for green, yellow and red alert?

Looks great by the way Baz. :woot:
Can't wait for 2014 to start.

Offline baz1701

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Re: old ent-A bridge
« Reply #165 on: March 22, 2010, 05:35:34 AM »
The bridge is using the Enterprise-A bridge scripts so acts the same way mostly.

There is no change in yellow or red alerts though there is a red flashes for the latter.

There is still a lot to do before it is anywhere near ready for release.

Though I can safely say this bridge will be released in the for seeable future.
Whatever knocks us back, can only make us stronger.

Offline Joshmaul

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Re: old ent-A bridge
« Reply #166 on: March 22, 2010, 06:17:35 PM »
Just don't break your computer in the meantime, Baz. :P
"If one does as God does enough times, one will become as God is." - Dr. Hannibal Lecter

Offline Morgan

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Re: old ent-A bridge
« Reply #167 on: March 22, 2010, 07:05:09 PM »
Just don't break your computer in the meantime, Baz. :P
Dude, don't jynx him  :nono:

Offline Bones

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Re: old ent-A bridge
« Reply #168 on: March 23, 2010, 02:24:40 AM »
Just don't break your computer in the meantime, Baz. :P
don't even say that loud :smack:

Offline baz1701

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Re: old ent-A bridge
« Reply #169 on: March 23, 2010, 04:47:41 AM »
Well just to reassure you first off the PC is not that old

second I know what I'm doing and then how to fix it when I don't

Third I always back up to my mem stick and my laptop.

So rest assured should something break I will be ok. :hithead:
Whatever knocks us back, can only make us stronger.

Offline FekLeyr Targ

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Re: old ent-A bridge
« Reply #170 on: March 27, 2010, 05:59:49 AM »
Hey Baz1701, I've made some experience with Audacity. Would you like to have the alert klaxtons from TMP (Original and Director's Edition) and TWOK?
I can record and edit them for you if I don't forget it. (yeah, my memory is weak on some points)
TaH pagh, Tah be.

Offline JimmyB76

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Re: old ent-A bridge
« Reply #171 on: March 27, 2010, 10:03:53 AM »
Audacity is an awesome program :)   :thumbsup:
if Baz doesnt need them, why not go ahead and make up an alert package anyway for BCFiles?  :)

Offline baz1701

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Re: old ent-A bridge
« Reply #172 on: March 29, 2010, 09:14:40 AM »
Dalek had already put me onto that program. It is what I used to create the Narada and JJfleet sounds.

As for creating custom sounds for the TWOK bridge then I can not see why not, though I'm stiull getting my head around the scripts.

I have Brex and Felix moved to fit into their seats  and will work on the rest as time permits.
Whatever knocks us back, can only make us stronger.

Offline Shadowknight1

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Re: old ent-A bridge
« Reply #173 on: April 04, 2010, 04:51:59 PM »
This looks great!  We've been needing a new bridge.

To Boldly Go...Again.