Author Topic: old ent-A bridge  (Read 10140 times)

Offline CyAn1d3

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old ent-A bridge
« on: April 19, 2009, 01:14:01 AM »
has anyone considered doing the enterprise bridge from st1 - 3? i was just curious.
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Cy - 1-12-15

Offline Shino Tenshi

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Re: old ent-A bridge
« Reply #1 on: April 19, 2009, 07:08:16 AM »
I think there's one in the works, but don't ask when it's done. ;)

Offline Billz

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Re: old ent-A bridge
« Reply #2 on: April 19, 2009, 07:33:34 AM »
Don't make a request for new bridges. Its kind of a 'unwritten rule'.
Can't wait for 2014 to start.

Offline Bones

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Re: old ent-A bridge
« Reply #3 on: April 19, 2009, 08:30:28 AM »
come on guys don't be soooo lazy... it's so easy to just scroll down the page and look for thread you're interested with  :? here's the project btw. http://bc-central.net/forums/index.php/topic,1882.0.html tho I think it's currently on hold and if not then it's on backburner as most of 3rd Era team is focused on ST Excalibur.

Offline MLeo

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Re: old ent-A bridge
« Reply #4 on: April 19, 2009, 08:46:46 AM »
I believed there are a whole slew of Enterprise bridges released?
I mean, the pilot version, TOS version and the TMP version

So that should include ST1 at the very least. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Nexxus21

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Re: old ent-A bridge
« Reply #5 on: April 19, 2009, 09:24:42 AM »
Until that bridge comes into existance I believe the closest you are going to find is the Early TMP Miranda bridge. It is a stand alone retexture of the Prometheus Bridge done by non other than Dr_McCoy1701A found here:
http://bridgecommander.filefront.com/file/Early_TMP_Miranda_Bridge;86406 Enjoy 8)
If we value the pursuit of knowledge, we must be free to follow wherever that search may lead us...-Adlai E. Stevenson Jr.

Offline CyAn1d3

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Re: old ent-A bridge
« Reply #6 on: April 19, 2009, 01:54:59 PM »
i have the tmp miranda bridge,  thats kinda what brought the question up.
thanks Mc Coy for pointing that out, i feel like a dumash.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: old ent-A bridge
« Reply #7 on: April 19, 2009, 07:29:23 PM »
you don't have to, we all been noobs some time ago (god now I sound like an elder grandpa or worse :P )

I wish I made such retexture to Ent-A bridge instead of Prometheus but maybe one day I'll get back to it ;)

Offline CyAn1d3

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Re: old ent-A bridge
« Reply #8 on: April 20, 2009, 12:43:41 AM »
 
I wish I made such retexture to Ent-A bridge instead of Prometheus but maybe one day I'll get back to it ;)

sounds good to me dude, u do kick a$$ work and i look forward to its eventual arrival.
im gonna eventually try my hand at bridge modeling.... buuuut not quite yet.
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: old ent-A bridge
« Reply #9 on: April 20, 2009, 04:35:17 AM »
If you don't feel ready for modelling then how about start some retexturing ;)

Offline baz1701

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Re: old ent-A bridge
« Reply #10 on: April 20, 2009, 06:30:22 AM »
I have a TMP era connie bridge built and as a NIF had it work in the model editer ok but not the game. I just don't know enough about HP'ing to get it working in the game.

I'm happy for someone to take this over if the have the skills to get it functioning in the game.
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Offline JimmyB76

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Re: old ent-A bridge
« Reply #11 on: April 20, 2009, 08:41:34 AM »
I just don't know enough about HP'ing to get it working in the game.
well, it's not exactly hardpointing :P

Offline baz1701

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Re: old ent-A bridge
« Reply #12 on: April 20, 2009, 08:44:39 AM »
I've just noticed the NIF has been downloaded 23 since nov 08 from my filefront page.

I wonder who has it, and what they are doing with it?
Whatever knocks us back, can only make us stronger.

Offline Barihawk

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Re: old ent-A bridge
« Reply #13 on: April 20, 2009, 08:55:39 AM »
If you don't feel ready for modelling then how about start some retexturing ;)

Very true. Some of the newcomers to bridge retexturing are better than us masters :P. Lurok is definitely one of the stars of the new generation.
Quote
I've just noticed the NIF has been downloaded 23 since nov 08 from my filefront page.

I wonder who has it, and what they are doing with it?

I wouldn't get too excited. Most, if not all, of those downloads were probably from people who did not read the readme/description and only saw the pictures, and went into siezure at the possibility of having the bridge ingame.

Offline Lurok91

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Re: old ent-A bridge
« Reply #14 on: April 20, 2009, 11:15:39 AM »
Thanks for the kind words Barihawk.  As I said before, it was yours and the Doc's work that gave me inspiration in first place.  And the fact that with all the modelling emphasis now on Excalibur, retexturing was pretty much all we had left at BC.

I was one of those who downloaded Baz's ent bridge.  Curious to see how looked... and pretty damn good (one small crit:  helm floor circle needs to be bit smaller  :D).   Like him I have Max 9 and wanted to create new bridge (Rotarran). But we both have same prob of being unable to get beyond model stage without 3.1 export and scripting.  Shame as the ent bridge is a pretty versatile model (we all know can be configd for Oberth and Miranda too).

Doc's earlyTMP is really all we have at mo.  With his permission, this is closest I can get to a movie-style Miranda without extra modelling.

Offline CyAn1d3

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Re: old ent-A bridge
« Reply #15 on: April 20, 2009, 02:22:45 PM »
If you don't feel ready for modelling then how about start some retexturing ;)

thats my problem, i can model pretty good.... i just get lost on the texturing phase...that and my lack of photoshop.
other than that id love to step up and take a crack at it
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Bones

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Re: old ent-A bridge
« Reply #16 on: April 20, 2009, 02:29:41 PM »
You can always try to download Paint Shop Pro 8.10 try&buy (60 days trial), it's quite simple yet very effective, it has most of PS tools in it and IMHO it's more begineer-friendly in use than PS. I'm still using my copy of PSP 8.10 and still I think it's one of the best

Offline MLeo

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Re: old ent-A bridge
« Reply #17 on: April 20, 2009, 02:30:51 PM »
You could also try GIMP or Paint.Net, both are free.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline CyAn1d3

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Re: old ent-A bridge
« Reply #18 on: April 20, 2009, 04:55:01 PM »
good deal, since i need something good to texture arsenal ill give it a look.  :D
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline baz1701

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Re: old ent-A bridge
« Reply #19 on: April 20, 2009, 05:57:33 PM »
I have my bridge working in the game without crashing using the Enterprise-A script. The only trouble is it is all black?

you can make out the shape of the helm chair.

I replaced the high texture folder for my TGA's, no joy. The bridge looks ok in nifskope and model editor with textures

any ideas?
Whatever knocks us back, can only make us stronger.