As some of you are aware, if you define (accidently) define a sound "name" (for example, Ambassador Phaser, or Federation Warp) that was already defined, then BC won't play that sound anymore.
The fix is easy, we prevent that situation from happening.
The question is, how should the new code handle a duplicate name?
There are, as far as I can see, two possible solutions:
- We ignore the new sound
- We replace the old sound
Of course, it will be mentioned in the console, similar to DiamondBC - Projectiles, except that I can't add information regarding the originating module. For the simple reason, there isn't any.
I'm asking because I'm not someone who creates sounds, or sound plugins, and generally speaking, I don't create mods that use sound.
The real question is,
what do you expect to happen?I'll attach a poll (for a week) once I find the controls.
[EDIT] Attached the poll.
I should mention, this will be a DiamondBC thingy, even if it isn't crashing or destabilizing BC.
And it's in response to this thread:
http://bc-central.net/forums/index.php/topic,5621.0.html