Author Topic: Texture Resolution question?  (Read 1718 times)

Offline hjenterprises

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Texture Resolution question?
« on: May 04, 2009, 08:58:27 AM »
I am working on sharper looking LCARS or Textures in general on the akira bridge because there kind of fuzy to look
at. My question is how come even though I redo the LCARS with high resolution ones they still look fuzy in game? When I try to convert the mode to 32bit from 8bit I then can't save it as targa. I am using Photoshop CS3.
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Offline Bones

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Re: Texture Resolution question?
« Reply #1 on: May 04, 2009, 09:13:21 AM »
did you redraw them/ replace with new ot just resised them ? (sorry for lame question but I need to be sure ;) )
1) textures fuzzyness depends on anisotropic filtering, if you want everything sharp you need to turn mip maps off in options and set anisotropy at leats x8 or for best result x16 in either ATI or NVIDIA control pannel

2) you may check compression ratio when saving file, I had same problem with Paint Shop Pro - when I saved file it compressed it so much it become pixelated like after JPEG compression

Offline Barihawk

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Re: Texture Resolution question?
« Reply #2 on: May 04, 2009, 09:48:23 AM »
Yeah, it's worth noting that if you take a texture and increase it's resolution, it's still the same picture. The Akira bridge is very old and came from a time when crisp LCARS were not all that important. You would have to redraw all of the panels from scratch in a higher resolution to get a difference.

Offline hjenterprises

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Re: Texture Resolution question?
« Reply #3 on: May 04, 2009, 10:40:31 AM »
I took a texture that was like 1024 x 1280 or better and layered it over the original ones.
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Offline Barihawk

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Re: Texture Resolution question?
« Reply #4 on: May 04, 2009, 10:47:05 AM »
Can you give us a screenshot, then? Take one in the Model Properties Editor.

Offline hjenterprises

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Re: Texture Resolution question?
« Reply #5 on: May 04, 2009, 11:19:57 AM »
Here are 2 pictures on is the texture that I am trying to use in its original size and then one is what it looks like in game, it looked way better before I saw it in the game?
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Offline Barihawk

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Re: Texture Resolution question?
« Reply #6 on: May 04, 2009, 11:33:58 AM »
When I redid that panel for my Pegasus bridge, the texture size I did was 2048x1024. Even if yours is set at 1024x512, the image is stretched. I'm not sure if that's the reason or not, but the texture is blurry because it's overstretched.

Offline hjenterprises

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Re: Texture Resolution question?
« Reply #7 on: May 04, 2009, 06:49:31 PM »
so are you saying to change the resolution, if so I tried and I get a white screen in that map, is there a way
to get around this?
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Offline Barihawk

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Re: Texture Resolution question?
« Reply #8 on: May 04, 2009, 07:18:54 PM »
Resolution must be of the same ratio or either double or half.

Here's what you need to do. Resize the texture to 1024x512. Then take that Akira MSD and reapply it to the resized texture. It should look less blurry, I should think. The original Nebula texture is twice that size so you had to stretch the image twice as big as the original size to make it show up. that's why it turned out blurry.

Offline limey BSc.

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Re: Texture Resolution question?
« Reply #9 on: May 04, 2009, 07:35:40 PM »
Resolution must be of the same ratio or either double or half.

That's not quite true.

They need to be in powers of 2, ie 256, 512, 1024 or even 2048
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Offline Barihawk

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Re: Texture Resolution question?
« Reply #10 on: May 04, 2009, 07:56:37 PM »
Resolution must be of the same ratio or either double or half.

That's not quite true.

They need to be in powers of 2, ie 256, 512, 1024 or even 2048

True, sorry. That's what I intended to say but was a little distracted by my HDD crash to phrase it properly.

Offline hjenterprises

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Re: Texture Resolution question?
« Reply #11 on: May 04, 2009, 11:44:59 PM »
Awsome advice guys..it worked! :D

2048x1024 LCARS, now I can finished my new Akira Bridge 8)

oh yea do you know if this rule applies to ships aswell?
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Offline Barihawk

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Re: Texture Resolution question?
« Reply #12 on: May 04, 2009, 11:52:40 PM »
Yes, it's a limitation of the rendering engine. It's the rule of 2.

Offline MLeo

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Re: Texture Resolution question?
« Reply #13 on: May 05, 2009, 05:20:07 PM »
TBH, it's not just some arbitrairy rule, every graphics card out there will take a performance hit on a texture that has a non-power of 2 size.
Simply on memory wasted.
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