Author Topic: The FoaS thread  (Read 21339 times)

Offline Furyofaseraph

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Re: The FoaS thread
« Reply #100 on: October 09, 2009, 11:42:09 AM »
Take a look at what I've been doing.

I plan on running a SFB-like campaign (using my own system) and so I've been developing a website that the players can play on. Here's the current WIP for the actual campaign map: http://robinomicon.com/haven/hexmap/mapGrid.htm I've been writing javascript up until 2am last night, with modeling sessions in between to keep my head cool.

EDIT: I also thought I'd share my thoughts on nacelle counts. Why do some ships have 1, 2, 3, or even 4 nacelles? Well - here's the way I look at it. The number of nacelles on a ship determines the ship's endurance and maximum warp in relation to its mass. (remember that I have a habit of throwing canon out the window, so these are my own views).

All warp nacelles encounter a certain limit on to how long they can operate without overheating. The amount of heat that a nacelle is dependant on the amount of work its doing. Suppose two ships have the same warp system (same efficiency of nacelles); Both ships have the same mass. Ship A has two nacelles while Ship B has three. Ship B would be able to cruise at the same warp as Ship A for 50% longer because it can rotate out which nacelles are active.

Warp Factor works the same way, but to a lesser degree. Suppose the same two ships. Ship A has a maximum warp factor of X. It achieves this speed by running both nacelles at 100%. if Ship B runs all three nacelles at 100% the maximum warp factor of Ship B is not X * 1.5, but rather X * 1.1 or so. Each extra nacelle gives a 10% boost to maximum warp factor, but much more in the way of endurance.



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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #101 on: October 09, 2009, 02:06:33 PM »
Introducing the Kelvinprid (Kelvin + Intrepid)



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Offline Starforce2

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Re: The FoaS thread
« Reply #102 on: October 09, 2009, 06:29:10 PM »
intrepid looks really good..but I miss the oversized fins.
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #103 on: October 09, 2009, 06:33:39 PM »
HAH I don't



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Offline Starforce2

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Re: The FoaS thread
« Reply #104 on: October 09, 2009, 08:20:47 PM »
are you going to do that wedge shaped one? (archers RC ship also featured in the same battle as the intrepid)
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
Read my mod blog!
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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #105 on: October 09, 2009, 08:24:12 PM »
Probably not - I wasn't a fan of it.

EDIT: bashed up a quick Enterprise-style ship with these parts. Hull comes from WZ's Resolute.



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Offline Johnnymuffintop

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Re: The FoaS thread
« Reply #106 on: October 10, 2009, 04:56:33 AM »
You know, for a fan of the NX class, this is a little weird for me to say, but I'm actually starting to prefer your NX to the canon one. :wtf
I'd suggest for more ideas for greebles, hull variations, etc, take a look at John Eave's blog for some of his ENT sketches, there were a lot of nifty ideas that got left on the cutting room floor.

Offline Furyofaseraph

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Re: The FoaS thread
« Reply #107 on: October 10, 2009, 05:30:34 PM »
Yeah - I know they need a bit of detailing work. I've been thinking about how.



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Offline Johnnymuffintop

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Re: The FoaS thread
« Reply #108 on: October 10, 2009, 06:04:19 PM »
A lot of the detailing will be made up by the texture. Panelling on the nacelles, IMO, should be a lot like the NX. I sure wouldn't mind a Daedalus like those little ships.

Offline Furyofaseraph

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Re: The FoaS thread
« Reply #109 on: October 10, 2009, 06:15:27 PM »
I'm not sure how I am going about texturing these guys, yet.

I want to make some starfleet museum ships that would be around before even these guys. How I texture those will determine how I texture these (i'll go half-way between the starfleet museum ships and my TOS ships).

EDIT
btw, here is a progression of the common connie-esque form - at least, how it exists in my own universe.



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Offline Dalek

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Re: The FoaS thread
« Reply #110 on: October 11, 2009, 05:19:36 PM »
Pretty impressive line up. :D I really like that USS Resolute (before the TMP Connie) variant. :D
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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #111 on: October 11, 2009, 05:48:22 PM »
Thanks. A lot of it comes from WickedZombie's Resolute class - but also from his Patton and Gettysburg ships

EDIT: Saladin

EDIT 2: Bismark battlecruiser

EDIT 3: Federation dreadnought



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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #112 on: October 15, 2009, 09:52:46 PM »
I didn't want to make yet a fourth edit my last post - plus BUMP!

Anyone want some klingons?



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Offline Adonis

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Re: The FoaS thread
« Reply #113 on: October 15, 2009, 10:51:58 PM »
Warp Factor works the same way, but to a lesser degree. Suppose the same two ships. Ship A has a maximum warp factor of X. It achieves this speed by running both nacelles at 100%. if Ship B runs all three nacelles at 100% the maximum warp factor of Ship B is not X * 1.5, but rather X * 1.1 or so. Each extra nacelle gives a 10% boost to maximum warp factor, but much more in the way of endurance.

You need a fuel penalty too, because this doesn't stop people from doing the obvious stupid thing of slapping 10x10^600 nacelles on their ships. Fuel consumption should increase exponentially for ships that have more than 2 nacelles (since in the Trek canon single nacelle ships should anyway have 2 sets of warp coils) - or you could use the 2 main warp nacelles normally or all 3 depending on need, so you have a bit of a tradeoff. Say, 3 nacelle ship does X*1.1 warp factor, but increases fuel consumption to something like at least 150%. There was a trek pdf manual that basically gave ships with more than two nacelles this type of disadvantage, which is reasonable. This should be set up in a way that ships that have more than 4 nacelles should be too impractical to make out of the simple reason that they would deplete their reserves of deuterium too fast (you could for example add a rule that explains the Prometheus: that she would be only able to do lesser warp factors when she's separated). Also, fuel consumption should rise exponentially with higher warp factors too (keeping the warp 10 = infinite amount of fuel needed, or at least a set max factor where the fuel consumption would either be impractically high, or infinite, or almost infinite).
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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #114 on: October 15, 2009, 11:41:28 PM »
A very good point that never crossed my mind... Food for thought.

EDIT:
I finished that klingon DD I was working on and started on another CL



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Offline NeoKaede

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Re: The FoaS thread
« Reply #115 on: October 16, 2009, 07:08:30 AM »
Are those FASA designs?

Offline Furyofaseraph

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Re: The FoaS thread
« Reply #116 on: October 16, 2009, 09:12:05 AM »
Yup :-D



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Offline King Class Scout

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Re: The FoaS thread
« Reply #117 on: October 16, 2009, 10:42:17 AM »
looks like we went in the same direction.  i did that kind of colouring for my take on the D9, but with more green
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Offline Furyofaseraph

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Re: The FoaS thread
« Reply #118 on: October 16, 2009, 12:19:24 PM »
It seems like the romulans have the monopoly on green, in my mind, so I thought I'd go with something different, but familiar - hence Q'onos One colors. I think it makes them more stimulating, visually.



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Offline Dalek

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Re: The FoaS thread
« Reply #119 on: October 16, 2009, 12:22:00 PM »
They're certainly more garish. And more fun to look at as you blow the holy mazoolas out of them. :)
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien