Author Topic: Shino's bridge works  (Read 24087 times)

Offline Shino Tenshi

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Re: TOS-Starbase Ops -W.I.P-
« Reply #60 on: June 14, 2009, 08:25:04 AM »
So the newer versions will only work for ships then?
Hm.. Okay. Anyone knows where to get v3 then?

Offline Nebula

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Re: TOS-Starbase Ops -W.I.P-
« Reply #61 on: June 14, 2009, 10:18:59 AM »
huh from what I heard I was sure the latest version worked for bridges now.

nif converter/nif scope
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Offline MLeo

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Re: TOS-Starbase Ops -W.I.P-
« Reply #62 on: June 14, 2009, 10:40:25 AM »
huh from what I heard I was sure the latest version worked for bridges now.

nif converter/nif scope
Baz recently managed to export and he had to use Max3 (didn't manage it otherwise).
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Offline Shino Tenshi

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Re: TOS-Starbase Ops -W.I.P-
« Reply #63 on: June 17, 2009, 11:53:12 AM »
Until I get a copy of max3 or find another way to export it properly I started another bridge:

I found the schematic on DA, done by omi-key, so obviously all credit for designing this goes to him. ;)

here's also a first render:
 :D

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #64 on: June 17, 2009, 01:26:40 PM »
Oh-oohooh - very nice!



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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #65 on: June 17, 2009, 03:41:49 PM »
And that's still being modelled in milkshape, lol xD

-Edit: some progress:
(also added a close-up on that railing)

Offline kitkat27

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #66 on: June 17, 2009, 07:16:56 PM »
WOW! That looks awesome! :D What class of starship is it for??

Offline Bren

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #67 on: June 17, 2009, 10:44:59 PM »
I can confirm that NifSkope does work for bridges. I did what I did here using it.

I think it has to do with the tree structure. Try loading an existing bridge into nifskope, then deleting all the models, and pasting your own models into the same layer of the hierarchy, then saving them as a new file. It should work. I'll be doing more tests tomorrow.
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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #68 on: June 20, 2009, 10:35:59 AM »
It just didn't load the textures somehow...


Well, another upate on the Omega:
(I got permission to redesign the center-console. That's what I came up with.)

-Edit: Another (small) update.

Offline Nebula

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #69 on: June 20, 2009, 10:53:37 AM »
that's a cool bridge
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Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #70 on: June 20, 2009, 01:20:16 PM »
The stairs that lead down to the helm pit look a bit uncomfortable. I wouldn't want to get to close to the centerline when walking on them.



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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #71 on: June 20, 2009, 01:27:34 PM »
Update:
 :D

Offline Bren

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #72 on: June 21, 2009, 12:06:50 AM »
You might need to reassign the textures before saving for the game, but they ought to keep their mappings.

NifSkope looks for textures in the same folder as the nif file. if you want to use a High folder, you'll have to reassign each texture's file location. At least, that seems to be the way with me. Nevertheless, I learned anything I know about Nifskope from poking around and experimenting.
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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #73 on: June 21, 2009, 08:06:31 AM »
The raw-mesh is now almost complete (some changes to be done here and there).
(At first I noticed the height of the doors and wanted to scale em down.. but the wall itself is too high ;) )

Offline mckinneyc

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #74 on: June 21, 2009, 09:06:04 AM »
Just one question.

How is the CO supposed to see around the officer and the station that is directly in front of their chair?

Offline Dalek

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #75 on: June 21, 2009, 09:22:11 AM »
And aren't those stairs going down to presumably the helms console a bit steep?
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Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #76 on: June 21, 2009, 03:32:09 PM »
And aren't those stairs going down to presumably the helms console a bit steep?

I don't think they are too steep on the outside, but as you move closer to the center of the bridge the run of the steps seems uncomfortable.



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Offline Nebula

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #77 on: June 21, 2009, 03:36:09 PM »
hmm put a railing at the edge of those steps in the center... 
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Offline Shino Tenshi

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #78 on: June 22, 2009, 09:05:25 AM »
I'm just followng omi's design. ;)

How is the CO supposed to see around the officer and the station that is directly in front of their chair?

It seems I'll have to redesign the center again, as omi told me that this center console is actuall the captain's chair... Now I'm confused... If the CO sits there... who's sitting in the back? oO
I'll have to talk to omi about that.

-Edit: Okay, he told me that the bridge is supposed to be manned like that:
(He also said that "the CO is not supposed to control the ship on his own" so that's why my console will be gone. I'm thinking about one (or two?) small ones, like the XO had on a sovereign bridge...)

Offline Furyofaseraph

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Re: yopyop's bridge works -W.I.P.- (Omega bridge started 06/17/09)
« Reply #79 on: June 22, 2009, 09:21:28 AM »
I know its his design, but I don't think it makes much sense, aesthetically, that layout. Having the CO seperated from guests would make things uncomfortable. Imagine, you're an admiral who is aboard during a mission, you'd have to have the CO turn around to talk to you - taking his eyes off crucial data. I would say pull out the current CO seat and make the center guest seat the CO seat. Putting up railings behind the helm-pit would give the CO a good thing to lean on if he stood up - nice authoritative pose to anyone on the viewscreen.



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