Author Topic: WIP of TheUnknown - The Akula (mk II)  (Read 116110 times)

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: WIP of TheUnknown - Back to Kessok: The Kessok Destroyer
« Reply #220 on: December 04, 2009, 04:30:00 PM »
It doesn't look that innapropriate Billz. :funny It reminds me of the front of a Rommie Warbird actually. Cool stuff :)
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Destroyer + Fighter
« Reply #221 on: December 05, 2009, 05:40:44 PM »
Well, the design for the destroyer was originally intended to be a Sabre or BOP size fighter craft - but as the ship began to take form I decided to bump up the size and reclassify it. However, your suggestion to design a fighter craft inspired me, Billz.

I used very simmilar design methods used for the Destroyer here, mainly 'cause it was easier  :P . As you can see by the pictures, it is somewhat larger than a Federation Shuttle - so probaly not a single occupant fighter (the Kessok don't really do small). Also I've made some changes to the hull of the destroyer, to try and de-dogdyify  :wtf it for Billz, as well as give the nacelles a 'lip-thingy' (as per Kessok Heavy) and, most notably, an aft torpedo launcher.

Images Removed

Offline Aramus

  • Posts: 48
  • Cookies: 19
Re: WIP of TheUnknown - Kessok Destroyer + Fighter
« Reply #222 on: December 05, 2009, 05:46:04 PM »
It looks neat, good design.

Offline tiqhud

  • BCFiles File Poster
  • Posts: 1763
  • Cookies: 1067
  • San Francisco Shipyards (HPer) file manuiplater
Re: WIP of TheUnknown - Kessok Destroyer + Fighter
« Reply #223 on: December 07, 2009, 09:04:57 AM »
IMO the fighter ought to be about the size of that typ 6. maybe just little bigger.
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: WIP of TheUnknown - Kessok Destroyer + Fighter
« Reply #224 on: December 07, 2009, 12:26:23 PM »
IMO the fighter ought to be about the size of that typ 6. maybe just little bigger.
I think it has the right size. Pretty much comparable to a Dominion Bug. IMO The_Unknown is right: The Kessok don't really do small.
It just needs to look a bit more insecti'sh.

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Fighter Update
« Reply #225 on: December 07, 2009, 03:50:56 PM »
It just needs to look a bit more insecti'sh.

If I'm honest, I always considered the Kessok to be more like a crustacean than an insect (although the two groups share simmilar shapes). Continuing with the idea of crustaceans, I've gone all scampi with the fighter and given it exoskeleton-type ribs, tail-like projections and a modified engine module. I've also included windows, but I'm not too sure about them. I'm still trying to keep the fighter fairly low-poly, and I havn't done much work with the Destoryer recently -just messing with smoothing groups. (I think I'm using too many, compared to the Akula where I certainly used too few)

Offline King Class Scout

  • Posts: 1775
  • Cookies: 893
  • the other half of SFRD
Re: WIP of TheUnknown - Kessok Fighter Update
« Reply #226 on: December 07, 2009, 05:02:50 PM »
translation from British.

Dodgy=Questionable/funny lookin/weird as bleep.
OS novel fan

Coming Soon: King's Mod Tuning Shop

best line I've ever read
Me: mine [my bridges] would probably be simple to get the characters to use.  the only person that sits is the captian.
Baz: space is vast there[sic] legs will be tired by the time they get to the next planet

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: WIP of TheUnknown - Kessok Fighter Update
« Reply #227 on: December 07, 2009, 05:35:24 PM »
Looks great!

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Destroyer Upd: 11/12
« Reply #228 on: December 11, 2009, 04:59:04 PM »
Okay, no complaints for the fighter then... :) . Here's the work now on the Kessok Destoryer, I now conisder the model nearly finished, so if there are any suggestions or errors you would like see corrected - now would be the best time to make them before I apply all the mesh modifiers.

Also, I'll probaly have more time over the Christmas period - to I may get it done for a Christmas release, otherwise I'll probaly be new years. I'll be posting again with the first draft of the textures, when they're done. (Also, I never realised Dodgy was a mainly British word)

Images Removed

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Destroyer Upd: 19/12
« Reply #229 on: December 20, 2009, 07:39:21 AM »
Long time, no post it seems.

I haven't even started on the textures yet, it appears I've underesitmated how long it would take to unwrap the model. I've been straining to limit myself to 3 texture maps, probably two 10242 ones and a 5122 one. Although i might make one of them a 20482 if the texures aren't detailed enough. Anyway, the model is unwapped now, and texuring will begin shortly - so this is the absolute final oppertunity to suggest any major model changes or errors, becuase after texturing the only changes will be minute.

I've decided on a scale for the Destoryer: here's a pic with it side-by-side with the Sovereign.

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: WIP of TheUnknown - Kessok Destroyer Upd: 19/12
« Reply #230 on: December 20, 2009, 10:48:41 AM »
That looks like nearly 300 meters. I think that's a bit too big. Maybe something around half that size would fit better for a destroyer. (IMO 300 meters is more a Cruiser size, At least concerning ST ships).
And the model still looks good, otherwise I would have yelled ;)

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: WIP of TheUnknown - Kessok Destroyer Upd: 19/12
« Reply #231 on: December 20, 2009, 10:52:58 AM »
yes scale it down abit, we have the kessok light for that size of ship
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Destroyer Textures update
« Reply #232 on: December 23, 2009, 12:20:19 PM »
I removed my last post to post some more updates to the textures so far. I've been doing some more work on the lower hull, as well as some initial attepts with the Kessok-light-style section of the ship. For the whole ship, I have been trying to limit myself to about five different materials to prevent it from looking over-constructed, the ceramic armour that I used for the Kessok Light retexture won't be making an appearence, but will be replaced by the plating you can see on the lower picture.

For now, the Kessok Destroyer uses four texture maps - so it should be high quality and low filesize. I do have one final suggestion, which would be to attempt to design animated bussard collectors for the Destroyer. I'm not sure how to do it in Blender, but if enough people would like them - I will certainly look into it  ;) .

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: WIP of TheUnknown - Kessok Destroyer Textures update
« Reply #233 on: December 23, 2009, 01:35:26 PM »
 great work :D i nominated you for december modder of the month :)

great work on it love the organic look mixed with tech :)

Offline X_TheUnknown_X

  • Posts: 325
  • Cookies: 328
  • (Semi) Retired
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #234 on: December 29, 2009, 10:47:26 AM »
Thanks! Have a cookie. (for the compliment and the vote ;) )

Anyways, I've been getting some work in on the Destroyer and I think I've arrived at a suitable conclusion. Of course, the files aren't saved to .tga yet - so I'm open to suggestions. There are only two problems that need considering: First, the nacelles don't have any grilles, but the way I've had to unwrap them would make it difficult and I'm not sure they're required; secondly, as the ship stands there are no port or starbord weapons placements. I'm not sure wether to model in weapons 'blisters' or texture in some phaser strips. Your thoughts on this topic are welcome.

In the meantime, take a look at some pictures:

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #235 on: December 29, 2009, 11:15:27 AM »
create 2 port and star nodes to fire pulse weapons
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5500
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #236 on: December 29, 2009, 11:23:46 AM »
why?? I don't remember kessok ever having pulse weapons...

weeee 1701 post.
Canon is what people argue exists on ships that don't exist.

Offline deadthunder2_0

  • Posts: 1181
  • Cookies: 39
  • Tech, Nonstop, General- Modders Of Steel
    • Modders of Steel Home page
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #237 on: December 29, 2009, 02:21:24 PM »
the hybrid did, and it was Kessok weaponry
Support the Post TNG Ship Pack

Tech, Nonstop, General- Modders Of Steel,
We are the Modders that take everything to the next level, We are the Modders of Steel

Offline Nebula

  • BC elder / BCC Vice Admin
  • Administrator
  • Posts: 5500
  • Cookies: 1129
  • KM - Mod Team Member & BC - Elder (2002)
    • 9th fleet HQ
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #238 on: December 29, 2009, 05:13:23 PM »
oooh... forgot about the hybrid..
Canon is what people argue exists on ships that don't exist.

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: WIP of TheUnknown - Kessok Destroyer Texture Completed!
« Reply #239 on: December 29, 2009, 05:45:14 PM »
That was probably a Cardassian idea.. After all, they had witnessed how devastating pulse weapons of Defiant-class were..
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."