hi,
i have a little problem with Ftech.. i added multivectral shielding to my prometheus plugin, and the 3 seperated ship parts plugins in the /custom/ships dir, and erm.. well, its practicly indistructible.. i just cant get the shields down.. :o is this suposed to be like this..?
this is the modified part in my script:
#######################################################################################
# #
# This is the ShipDef that adds the Ship to the game... BC-Mod Packager has #
# automatically generated the proper ShipDef Line for you. #
# #
Foundation.ShipDef.MvamPrometheus = Foundation.FedShipDef(abbrev, species, { 'name': longName, 'iconName': iconName, 'shipFile': shipFile })
Foundation.ShipDef.MvamPrometheus.sBridge = "prometheusbridge"
Foundation.ShipDef.MvamPrometheus.__dict__["Default Bridge"] = "prometheusbridge"
Foundation.ShipDef.MvamPrometheus.fMaxWarp = 9.9
Foundation.ShipDef.MvamPrometheus.fCruiseWarp = 9.50
Foundation.ShipDef.MvamPrometheus.dTechs = { 'Multivectral Shields': 95,
'Fed Ablative Armor': {
"Plates": [
"Dorsal Aft Ablative Armor",
"Dorsal Forward Ablative Armor",
"Ventral Aft Ablative Armor",
"Ventral Forward Ablative Armor",
"Saucer Left Ablative Armor",
"Saucer Right Ablative Armor",
"Saucer Forward Ablative Armor"]
}}
# #