Author Topic: The FoaS Bridge thread... Create-A-Set system started  (Read 19126 times)

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: The FoaS Bridge thread.
« Reply #100 on: June 15, 2009, 02:59:04 PM »
With your bridge, that would be hard to do. Four turboshafts in four corners. :P

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread.
« Reply #101 on: June 15, 2009, 04:23:04 PM »
It's the sentiment :P.

Here's a render with just the illum texture being bounced around. This is why I love finalRender. Also, because this render only took about three minutes.

EDIT: Adding second render. Still just the Illum textures being bounced by the GI engine. This render took five minutes.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Shino Tenshi

  • NG|mods Founder
  • Posts: 404
  • Cookies: 23
  • Aw, man...
    • NG|mods website
Re: The FoaS Bridge thread.
« Reply #102 on: June 16, 2009, 08:05:12 AM »
nice, I really need to learn how to do that xD

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: The FoaS Bridge thread.
« Reply #103 on: June 16, 2009, 10:18:16 AM »
I am jealous. I wish they made that plugin for Max 9, but it's only for 4, 5, and 6. :(

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread.
« Reply #104 on: June 16, 2009, 02:51:47 PM »
There's a plugin for Max called "Bobo's File Format". It's designed to bring scene into a previous version of Max. There's some glitches with mult-sub maps - but if you know anything about maxscripting its easy to fix - or you just ask me.

EDIT:

Since I have pretty much finished the TUC-style things, and haven't really touched the TMP-style things yet, here's what I plan on doing.
I will instead release two different versions of the bridge-maker file. One for TUC-style, one for TMP-style. Both of these will contain all the relevant PNG textures. After that I will up the base PSD files so that textures can be more easily modified (I have to organize them, first, of course).

I also plan on doing something like a Corridor-builder set, which will contain prefab corridor pieces, so that folk can tile the different models into there own corridor configurations. (the bent concentric corridor pieces might be a little tricky in that regard - but I'll muddle through). I have the following corridor sets in mind:

 - TMP/TUC style (which will bleed into the TNG-style)
 - TNG style
 - SOV style
 - VOY style
 - Starfleet Academy/Starfleet Command (if you've played Elite Force 2, you know what I'm talking about. If you haven't see the attached screenshot)

I'll probably make a set of props, too: PADDs, Tricorders, Phasers, Plants, and all sorts of things.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread.
« Reply #105 on: June 18, 2009, 09:15:39 PM »
NEWS FLASH

Ever wanted to create your own Star Trek interior? Now you can (sort of). FoaS/Robinomicon presents the Create-A-Set system. These models, which are to be released over an indeterminate amount of time, will allow you to puzzle-piece together your own Star Trek interior (or even exterior, eventually) "soundstage". The modules will be standardized and modular in nature, allowing you to pick and choose from modules released. The first to be released is the Door Module, which provides six sizes of doors for your use.

Included in the file is the PSD of the textures used, allowing you to change how the door appears. The PSD also comes with four pre-fabricated styles of textures including the style used on the Enterprise-D and the Voyager. The package also includes a chart outlining basic information on what size you should make your doorjams/arches and what not. The doors themselves come prerigged with Morph Modifiers, allowing you to animate the opening and closing of a door with a simple spinner. All you need to do is merge the door objects you want into your scene (I do not recommend opening the file directly, as I make use of some additional plugins which you may not have, merging the objects into your scene will only bring in the needed parts of the Max file).

The Door Module was built using 3ds Max 9 32-bit and may not be compatible with earlier versions. If demand is high enough I will include a Max4 version in an update.

You can download the door-module off of my site: Here. Attached to this post is a render of doors included.

Remember to credit me if you use them, or any other pieces of my work, and as always: Enjoy.

If you, yourself, make additional door styles, I encourage you to share your work. If they are of good quality - email me your modified PSD and I will include them in newer versions of the module, if you so wish.

By the way. Next Up: Chairs.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: The FoaS Bridge thread.
« Reply #106 on: June 18, 2009, 09:19:08 PM »
Super cool! Enjoy a cookie.

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #107 on: June 19, 2009, 12:23:48 AM »
Thanks, kirk.

Here's my progress on the Chair module. I'd like to add things like a reclined lounge-chair, too. You know, the one that picard reads in in his quarters? After that its organizing the textures and setting up the file for distribution.

EDIT: The Chair Module is now released. You can find the module here: [LINK]

There's a bit of a naming convention, so consult the HowTo.jpg on how to identify the various chairs when you merge them into your scene. As always, praise and cookies are always appreciated. Feedback, too. If you guys come up with new styles, let me know.

Next up is Light Fixtures.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #108 on: June 19, 2009, 12:11:34 PM »
I am now officially calling you awesome. :D
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #109 on: June 19, 2009, 12:21:14 PM »
I am now officially calling you awesome. :D

Aww Dalek: it wasn't like that before?

The Light Module has begun. I'm pulling a lot of ideas from things like EF2, and what not. If anyone has any suggestions as to what sort of fixtures I should make - post a picture and I'll consider it.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #110 on: June 19, 2009, 12:25:26 PM »
You've always been awesome. Now you're awesome for letting us make bridges with bits of models and stuff. :D
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #111 on: June 19, 2009, 02:52:40 PM »
Not only bridges, but any interior you want. (certain rooms would be more specialized and would take some special files, but thats okay).

Anyways, work on the Lights Module continues. I think I'm going to have about three desk lamps, half a dozens sconces, a few floodlights, and a few overhead pennants.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline JimmyB76

  • Posts: 6423
  • Cookies: 421
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #112 on: June 19, 2009, 06:37:19 PM »
perhaps it might be best to have one thread for about smaller components and models, and one as well for entire bridges?
might be easier to reference...  if not, thats cool - just a drunken random idea lol :P

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #113 on: June 21, 2009, 05:03:02 PM »
I didn't want to flood the forum - it's up to you as the mod, though. If you prefer I create a new thread for the Create-A-Set, I got no qualms.

in the mean time, here's progress on the Lights Module. These are the generic pieces - not the specialized lighting fixtures - those will be included, but I haven't set them up entirely, yet. There are going to be 7 different styles of lights (shapes of the glass parts, i mean). There are 10 different forms that each style comes in.

Edit: all the basic generic lights are modelled. I still have to rig them up to actually produce light, though.



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: The FoaS Bridge thread... Create-A-Set system started
« Reply #114 on: June 22, 2009, 10:25:09 AM »
The Basic Light module has been released.
Download it here

Now, this doesn't contain the more specialized lights, like desk lamps or the really trek-style lights. Those will come in the Advanced Light module.

EDIT
Next up: Flooring



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake