Author Topic: Any St:enterprise Mods?  (Read 1258 times)

Offline Psyco Diver

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Any St:enterprise Mods?
« on: June 22, 2009, 04:08:59 AM »
I searched around and didn't see any Enterprise mods or am I just missing it?


Offline Psyco Diver

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Re: Any St:enterprise Mods?
« Reply #2 on: June 22, 2009, 11:21:16 AM »
thanks, dling them now

Offline Psyco Diver

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Re: Any St:enterprise Mods?
« Reply #3 on: July 05, 2009, 07:50:54 PM »
which NX is the better one to DL? I see theres several of them along with some other ship classes

Offline CyAn1d3

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Re: Any St:enterprise Mods?
« Reply #4 on: July 05, 2009, 07:53:29 PM »
theres a pack that contains ALL the NX series class. thats the best one ive seen thus far. i have them and i love them.
I came, i saw, i added a Sig.
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Offline 1DeadlySAMURAI

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Re: Any St:enterprise Mods?
« Reply #5 on: July 05, 2009, 07:53:48 PM »
"NX Class Mod Pack"

Offline Darkthunder

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Re: Any St:enterprise Mods?
« Reply #6 on: July 05, 2009, 09:54:37 PM »
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Offline Bones

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Re: Any St:enterprise Mods?
« Reply #7 on: July 06, 2009, 06:24:17 AM »
and if you have rig up to date be sure to install this upgrade http://bridgecommander.filefront.com/file/NX_Class_Mod_Pack_HIGH_Upgrade;41035 it's the best NX textures available

Offline Psyco Diver

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Re: Any St:enterprise Mods?
« Reply #8 on: July 07, 2009, 12:48:44 AM »
I went with the medium, my computer probably can handle it but it gets laggy in fleet battles. Anyways I downloaded the klingon pack but those ships are waay over powered for ENT, I dunno how to adjust the balance to make them more canon. I guess I'll download the other klingon ships as long as their more balanced

Offline Psyco Diver

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Re: Any St:enterprise Mods?
« Reply #9 on: July 07, 2009, 03:34:52 AM »
FYI It takes 14 NX class ships (I used 2 of each NX type) to destory a Soveriegn, 6 managed to survive

Offline CyAn1d3

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Re: Any St:enterprise Mods?
« Reply #10 on: July 07, 2009, 01:42:01 PM »
try taking on a Cube. THATS interesting. they drop like flies  :twisted:
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Offline ACES_HIGH

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Re: Any St:enterprise Mods?
« Reply #11 on: July 07, 2009, 01:46:53 PM »
I went with the medium, my computer probably can handle it but it gets laggy in fleet battles. Anyways I downloaded the klingon pack but those ships are waay over powered for ENT, I dunno how to adjust the balance to make them more canon. I guess I'll download the other klingon ships as long as their more balanced
the easiest thing to do is to open up the HPs in MPE and tweak the numbers of  the weapon damage values.

Offline limey BSc.

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Re: Any St:enterprise Mods?
« Reply #12 on: July 07, 2009, 02:05:25 PM »
the easiest thing to do is to open up the HPs in MPE and tweak the numbers of  the weapon damage values.

Or, even better, use the hardpoint tweaker in BCUT!
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Offline King Class Scout

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Re: Any St:enterprise Mods?
« Reply #13 on: July 17, 2009, 11:33:53 AM »
this reminds me, I haven't seen the TE variant for the NXprise, yet (which was actually an enjoyable episode)
also, look for the Vulcan's own ships for use from Enterprise.
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Offline Nebula

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Re: Any St:enterprise Mods?
« Reply #14 on: July 17, 2009, 11:37:56 AM »
Canon is what people argue exists on ships that don't exist.