Author Topic: Problem with CTU Defiant Bridge  (Read 817 times)

Offline teleguy

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Problem with CTU Defiant Bridge
« on: July 16, 2009, 05:27:32 PM »
When I select the Defiant Bridge from the CTU Bridge Pack http://bridgecommander.filefront.com/file/CTU_MoD_Bridge_Retexture_Pack_Separate_Installs;44180 the game freezes. That bridge had worked before (I believe). I tried reinstalling the pack but that did not help.

Offline JimmyB76

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Re: Problem with CTU Defiant Bridge
« Reply #1 on: July 16, 2009, 05:33:53 PM »
open the CTUdefiantbridge script in Scripts\Bridge, find "Bridge.CTUCTUdefiantbridgeProperties" - if im not mistaken, that should only be "Bridge.CTUdefiantbridgeProperties"...

Offline Kirk

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Re: Problem with CTU Defiant Bridge
« Reply #2 on: July 16, 2009, 05:39:13 PM »
Is that even necessary? I would assume you could just point it to the regular defiant bridge property script.

Offline MLeo

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Re: Problem with CTU Defiant Bridge
« Reply #3 on: July 16, 2009, 05:44:44 PM »
It involves the same type of editting. And the right file is included, I think, considering they put a patch for it (see the comments of the file).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline teleguy

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Re: Problem with CTU Defiant Bridge
« Reply #4 on: July 17, 2009, 01:04:31 PM »
Thanks, the bridge is working. However the console still displays this message:
Code: [Select]
Traceback (innermost last):
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 55, in ToggleLaunchType
    pShipMenu.SetName(App.TGString("None" + " " + "Selected"))
AttributeError: 'None' object has no attribute 'SetName'
####

####
Traceback (innermost last):
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 189, in MissionRestart
    AddLaunchButtons(ftb.GUIUtils.GetScienceMenu())
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 207, in AddLaunchButtons
    pCarrier = ftb.ShipManager.GetShip(pLaunchShip)
  File ".\Scripts\ftb\ShipManager.py", line 28, in GetShip
    retval = shipClass(pShip)
  File ".\Scripts\Custom\Carriers\Nebula.py", line 24, in __init__
    launcher.AddLaunchable( "Shuttle", "QuickBattle.QuickBattleFriendlyAI", 12)
AttributeError: 'None' object has no attribute 'AddLaunchable'

Offline MLeo

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Re: Problem with CTU Defiant Bridge
« Reply #5 on: July 20, 2009, 11:16:32 AM »
That's something else entirely, it has to do with a carrier script from ShuttleLaunching.

The problem is that the trace you posted doesn't contain any direct leads to which carrier script it is that is broken.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.