Author Topic: bc crashes after a ship explodes  (Read 1444 times)

danthius

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bc crashes after a ship explodes
« on: August 14, 2009, 12:56:06 PM »
hello everybody im new here but i have a problem with my BC with kobayashi maru 0.9 and ds9 mod. :(
sometimes when a ship explodes in battle it just goes back to my desktop with the message : "stbc had made an fault and must be shut down." or something like that
its not always, and it doesnt have a thing to do with the ships.
if a have any class starship or if i battle against other races it doesnt matter
its mostly when a ship explodes.
i tried installing Diamondbc but the issue still remains..... :(
does anyone have the same problem and how do i solve it?
thx anyway

Offline 086gf

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Re: bc crashes after a ship explodes
« Reply #1 on: August 14, 2009, 03:48:10 PM »
You are still using an outdated version of KM. Thats probably why.

http://www.filefront.com/8195890/Kobayashi-Maru-1.0-Full/
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danthius

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Re: bc crashes after a ship explodes
« Reply #2 on: August 14, 2009, 04:21:26 PM »
nope thats not it cause it has the same thing with 1.0

Offline Nebula

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Re: bc crashes after a ship explodes
« Reply #3 on: August 14, 2009, 04:32:37 PM »
DS9 FX is already part of KM 1.0
Canon is what people argue exists on ships that don't exist.

Offline MLeo

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Re: bc crashes after a ship explodes
« Reply #4 on: August 15, 2009, 07:05:53 PM »
Try installing DiamondBC_Projectiles. Since you mention it doesn't always involve ships.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

danthius

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Re: bc crashes after a ship explodes
« Reply #5 on: August 16, 2009, 08:17:34 AM »
i already did that problem remains............. :cry:

danthius

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Re: bc crashes after a ship explodes
« Reply #6 on: August 18, 2009, 06:56:31 AM »
doesnt anyone knows how to solve this? :?:

Offline Dalek

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Re: bc crashes after a ship explodes
« Reply #7 on: August 18, 2009, 07:02:56 AM »
Which ship(s) in particular are causing your BC to crash?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

danthius

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Re: bc crashes after a ship explodes
« Reply #8 on: August 18, 2009, 03:20:26 PM »
its kinda random
then its a kessok heavy then its a cardassian galor or keldon
i dont think it had anything to do with the ships. more like an nanofx problem (explosions)
and is there a way to let the debris remain in space (after the explosion)

Offline MLeo

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Re: bc crashes after a ship explodes
« Reply #9 on: August 18, 2009, 03:37:25 PM »
its kinda random
then its a kessok heavy then its a cardassian galor or keldon
i dont think it had anything to do with the ships. more like an nanofx problem (explosions)
Have you tried my console logger?

Put the attached file in scripts/Custom/Autoload, and let BC crash. Upload the (new) txt file you find scripts/Custom

Quote
and is there a way to let the debris remain in space (after the explosion)
I doubt this is your primary concern at this moment, now is it? Besides, it has been asked before.
So before you try and get that done, lets fix your real problem first.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

danthius

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Re: bc crashes after a ship explodes
« Reply #10 on: August 21, 2009, 01:50:37 PM »
allright here is the txt file



Outdated Foundation, updating functions
Outdated Foundation, installing FolderManager
Updating FoundationMenu.ShipMenuBuilderDef V2
Updating FoundationMenu.ShipMenuBuilderDef V3 - MVAM addition
Foundation Tech loaded
FoundationTech, or the FTB mod, or both are not installed,
Phased Torpedoes are there for NOT enabled or present in your current BC installation
BridgeFX Enabled...
CameraFX Enabled...
ExplosionFX Enabled...
SpecialFX Enabled...
WarpFX Enabled...
Slipstream Drive 20070905 Initializing...
DS9FX Initializing...
AttributeError: PreLoadAssets
Registering listener WalkFX FoundationTriggers.8392975
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener Cloak Timing FoundationTriggers.8388727
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener Decloak Timing FoundationTriggers.8388729
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener Engineering Extension Trigger init FoundationTriggers.8388629
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', '8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener Engineering Extension Trigger Restart FoundationTriggers.8388622
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', '8388622', '8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener WalkFX Sitdown FoundationTriggers.8388808
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', '8388622', '8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', '8388808', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener WALKFXGUI FoundationTriggers.8388629
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', '8388622', '8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', '8388808', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Registering listener TechExpansion FoundationTriggers.8388629
['TractorStartedHitting8388734', '__doc__', 'TractorStoppedHitting8388736', 'FTB Trigger8388629', 'DS9FXPrintOut8393017', 'WeaponHit8388708', 'AddShip8392981', 'Slipstream Disable Button Active8388701', 'TorpedoFired8388710', "MLeoDaalder's Nit Fix Warp Set8388807", 'DS9FX Explosion Cleaning Up Active8388687', 'Slipstream Delete Navpoint Active8388703', '8388727', '8388729', '8388622', '8388629', 'RemoveShip8388687', 'SDT Trigger8388808', 'Slipstream Loaded8392982', 'Thrusters8392985', '8392975', 'NanoFXBlinkers8392981', 'FTB Event Loop0', 'DS9FX Restart Trigger8392982', '__name__', '8388808', 'Slipstream Loaded8388622', 'DS9FX Remove Dying Ships8388629', 'ThrustersPart28388629', 'DS9FX Weapon Hit Cleaning Up Active8388708', 'Slipstream Handlers Active8388629', 'DS9FX Game Start Cleaning Up Active8392982', 'Zooming Mod91164304', 'DS9FX Load Trigger8388629', '__file__', 'DS9FX Ending8388610', '__builtins__', 'DS9FX Restarting Trigger8388701', 'Quitting Slipstream8388610', 'NanoFXTrigger8392982', 'MLeoDaalder Detail Fix8388808']
Error: was unable to load NebulaCreator - ImportError: No module named bcdebug
Traceback (innermost last):
  File ".\Scripts\Custom\Autoload\LoadEngineeringExtension.py", line 156, in ImportQBautostart
  File ".\Scripts\Custom\QBautostart\NebulaCreator.py", line 1, in ?
ImportError: No module named bcdebug
Slipstream: Quick Battle is running... Mod is starting up...
DS9FX: Kobayashi Maru is Installed. Deleting DS9FX Docking Function!
DS9FX: You're not currently running a QB Mission. DS9 Set cannot be reached by Warp!
Traceback (innermost last):
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 194, in MissionRestart
    ToggleLaunchType(pObject, pEvent)
  File ".\Scripts\ftb\LaunchShipHandlers.py", line 50, in ToggleLaunchType
    pFTBCarrier = ftb.ShipManager.GetShip(pLaunchShip)
  File ".\Scripts\ftb\ShipManager.py", line 28, in GetShip
    retval = shipClass(pShip)
  File ".\Scripts\Custom\Carriers\Nebula.py", line 15, in __init__
    launcher1.AddLaunchable("Shuttle", "ftb.friendlyAI", 8)
AttributeError: 'None' object has no attribute 'AddLaunchable'
Tech: Fed Ablative Armor isn't installed::U.S.S. Odyssey-1
DS9FX: QB Mission Mode Enabled. DS9 Set is reachable by Warp!
Setting splash damage for U.S.S. Odyssey-1 to (2012.090698, 40.241814)
PlasmaFX Communicating with Targetable Plasma Streams...
...Sucess
AttributeError: Redirect
AttributeError: ToggleCameraRotation
AttributeError: BridgeHandlers
Setting Engine power to 100% before engaging warp:
Setting splash damage for Karemman 1 to (2812.500000, 56.250000)
TypeError: call of non-function (type module)
Setting splash damage for DS9FXDominionFighter 1 to (1337.694702, 26.753895)
PlasmaFX Communicating with Targetable Plasma Streams...
...Sucess
TypeError: call of non-function (type module)
Setting splash damage for Breen 1 to (1177.177856, 23.543556)
TypeError: call of non-function (type module)

Offline JimmyB76

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Re: bc crashes after a ship explodes
« Reply #11 on: August 21, 2009, 03:31:29 PM »
what is "Nebula Creator"?  whatever it is, try opening up the script in QBAutostart folder and put a # in front of "No module named bcdebug"
also it looks like there is a problem with your carrier for your nebula class...
i dunno, tho, those are my first two guesses (i could be way off tho); what do you think MLeo?

Offline MLeo

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Re: bc crashes after a ship explodes
« Reply #12 on: August 21, 2009, 06:17:51 PM »
The bcdebug file floats around in several threads (perhaps also in the FAQ sticky?), so that is easier and preferred to editing a file.

Carrier error is because of some other previous error.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

danthius

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Re: bc crashes after a ship explodes
« Reply #13 on: August 22, 2009, 06:06:17 AM »
so what do i have to do?

Offline DKealt

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Re: bc crashes after a ship explodes
« Reply #14 on: August 22, 2009, 08:28:13 AM »
I have had a similar error, occasionally when a ship is about to explode it just crashes inexplicably.

A while back I installed a program called "MemTurbo4", it manages and displays your PC's RAM performance.

I am using a laptop with approximately 2750MB RAM, and when it crashes it displays around 800MB RAM available. The only explanation I have for it is that the game crashes on its allocated 32Bit programming. When the game attempts to load a texture/process an event such as an explosion, it exceeds the RAM limit causing it to crash.

That said this could be completely misguided and if anyone has a better explanation then maybe they could sort out my install too!!!

P.S. Does this usually happen when your playing with a large number of ships?

danthius

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Re: bc crashes after a ship explodes
« Reply #15 on: August 22, 2009, 10:12:56 AM »
yes it does so where do i find this program?

Offline DKealt

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Re: bc crashes after a ship explodes
« Reply #16 on: August 22, 2009, 12:01:28 PM »
Just search "MemTurbo" on Google or something,

Very useful program, but sufficed to say that it won't stop the crashing problem. As I said, it merely showed me that BC had taken it's 2GB limit.

So that might be the reason it crashes, but that program can't solve that issue I'm afraid

danthius

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Re: bc crashes after a ship explodes
« Reply #17 on: August 23, 2009, 07:45:15 AM »
then what will? do you still have that problem?? i have like 5GB ram and 512MB ram on my VGA

Offline MLeo

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Re: bc crashes after a ship explodes
« Reply #18 on: August 23, 2009, 08:17:01 AM »
But BC can't use any more than 232. Probably due to limitations on Windows (emulation) it can't take any more than 1.5GB.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

danthius

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Re: bc crashes after a ship explodes
« Reply #19 on: August 23, 2009, 08:27:47 AM »
dammit! so how can i make sure it doesnt crash anymore?