Author Topic: How to correct the watch in the TMP era bridges?  (Read 1069 times)

Offline Karronade

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How to correct the watch in the TMP era bridges?
« on: September 27, 2009, 03:38:06 PM »
I want to correct the bridgewatch over the viewscreen in the TMP era bridges to let them show my actual PC systemtime and not start always at 19:00h. The question is how I do that? Which script controls that?

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Offline Kirk

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Re: How to correct the watch in the TMP era bridges?
« Reply #1 on: September 27, 2009, 04:32:50 PM »
It's not a script, it's a texture animation. There's no way to change that.

Offline Karronade

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Re: How to correct the watch in the TMP era bridges?
« Reply #2 on: September 27, 2009, 04:40:27 PM »
Is there realy on way to change that? And I thought in BC is everything possible..... :(

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Offline Kirk

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Re: How to correct the watch in the TMP era bridges?
« Reply #3 on: September 27, 2009, 05:01:54 PM »
Not everything, for example, skin shields and specular maps on bridge. ;)

Offline USS Frontier

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Re: How to correct the watch in the TMP era bridges?
« Reply #4 on: September 30, 2009, 06:28:00 PM »
Oh yea it's possible.

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).

You really would want all this work and overhead while playing for a simple visible clock on a few bridges?
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Offline CyAn1d3

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Re: How to correct the watch in the TMP era bridges?
« Reply #5 on: September 30, 2009, 06:37:33 PM »
Oh yea it's possible.

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).

You really would want all this work and overhead while playing for a simple visible clock on a few bridges?

lol id use it. :D im too lazy to look to the left for a clock... rather do that in a game :D :D :D
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Offline teleguy

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Re: How to correct the watch in the TMP era bridges?
« Reply #6 on: October 01, 2009, 02:10:26 AM »

You just would require a small texture for each number, then change the bridge mapping so that clock is actually made up of 4 textures in a row (tex tex : tex tex), and make a script to change the appropriate texture when the time comes (with the passing of time).


The clock is already made up of 4 different textures. And I would also like to have a working clock.

Offline tiqhud

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Re: How to correct the watch in the TMP era bridges?
« Reply #7 on: October 01, 2009, 08:39:07 AM »
Hmmmm, just use more memory, albeit small amount
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Offline Rob Archer

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Re: How to correct the watch in the TMP era bridges?
« Reply #8 on: October 01, 2009, 02:32:09 PM »
might need to edit the model though or use Bridge Plugin to replace the clock