Author Topic: hobbs' research  (Read 6015 times)

Offline hobbs

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Re: hobbs' research
« Reply #80 on: July 16, 2013, 08:56:24 AM »
right... i know we are meant to figure stuff out but when i look at the script i just dont understand lol

the nebula effect is created by the _s py in the systems folder right?

is it posible to change the numbers to make the nebula a perfect sphere ie a gas planet :)

thats what i want to acheive then we can fly into jupiter like planets.

my problem is that i dont understand what each of the creation numbers mean in the py file.

any help would be great
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #81 on: July 19, 2013, 11:22:05 AM »
another question i have is how are the sets positioned in a region.

eg:

Belaruz4 ----> Belaruz3 = 29.97 Ly

Belaruz4 ----> Biranu = 4.47 Ly

is there a way to make the planets in a system closer to each other rather than a system to a system?

belaruz4 ----> belaruz3 should be millions of Km not 29 lightyears
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline Nighthawk

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Re: hobbs' research
« Reply #82 on: July 20, 2013, 05:19:12 AM »
my problem is that i dont understand what each of the creation numbers mean in the py file.

if you have the SDK, track the script to the original function for creating nebulas, and they should be listed there.

Offline hobbs

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Re: hobbs' research
« Reply #83 on: July 24, 2013, 08:24:48 AM »
i looked into the SDK but could find nothing lol

moving on

ION THRUST SPEED BOOST

i have been trying to create a script that uses the plasma vent mod to do similar function but to boost the speed of the ship...

i cant seem to get any boost in speed can any one help me.....

actually never mind lol im no scripter so why do it my brain doesn't work that way lol
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #84 on: August 02, 2013, 03:29:08 PM »
another question i have is how are the sets positioned in a region.

eg:

Belaruz4 ----> Belaruz3 = 29.97 Ly

Belaruz4 ----> Biranu = 4.47 Ly

is there a way to make the planets in a system closer to each other rather than a system to a system?

belaruz4 ----> belaruz3 should be millions of Km not 29 lightyears

any one know the answer to this?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #85 on: November 24, 2013, 07:19:36 AM »
so after using the FS_Defiant in game i realised the original defiant hp which was used (thats correct right farshot?) was not compatible with my install. I was using her against the LC dominion Romie Warbird (three of them) and i was decimated in seconds.

so i upgraded the defiant with sfrd/sfsy specifications... made things better but i was still out matched which i felt was not how the defiant should be.

rather than changing the Warbird hp i looked at the defiants and decided to test something:

i took the fact it had 2 impulse engines and doubled the speed,acceleration and angular thrust and the angular acceleration. (so it had 18, 18, 1.0,1.0 in the MPE )

it worked great :D i was still badly over matched but i did eventually win.... whether this would work with all ships i dont know but it was fun and not stupidly fast
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline KrrKs

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Re: hobbs' research
« Reply #86 on: November 24, 2013, 08:15:24 AM »
so after using the FS_Defiant in game i realised the original defiant hp which was used (thats correct right farshot?) was not compatible with my install. I was using her against the LC dominion Romie Warbird (three of them) and i was decimated in seconds.

so i upgraded the defiant with sfrd/sfsy specifications... made things better but i was still out matched which i felt was not how the defiant should be.

In my Opinion that is exactly what was to expect, considering that Warbirds are these humongous Warships, while the defiant is a War -escort/destroyer.
A single Warbird should be enough to obliterate any (non Hero-) Defiant;
Unless, you are Worf


...Ok, I admit, i just wanted a reason to link that video snippet.  :P

Offline FarShot

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Re: hobbs' research
« Reply #87 on: November 24, 2013, 02:00:33 PM »
I made some slight alterations to the KM Defiant hp.  None of the numbers were changed, so you can blame KM for the weak Defiant. :P  McKinney's made new ones though, and the Defiant class pack will be released soon with them.

Offline hobbs

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Re: hobbs' research
« Reply #88 on: February 12, 2014, 05:13:53 PM »
Hi again

i have new research question:

i have just been looking at the Submodels script in Ftech... i was wondering is it possible say to have a ships warp engines move to different positions for different speeds of warp?

eg: warp 1-3 = position A
      warp 4-5 = position B
       warp 6-9 = position C

or even more so each warp factor has a different position?
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline KrrKs

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Re: hobbs' research
« Reply #89 on: February 13, 2014, 05:30:06 AM »
I don't think so.
AFAIK there are only flags for if you are at warp or not.
But I was unable to find the scripts where the actual warp-speeds are selected and come into play -so I'm not entirely sure.
In any case, it would require an override of the submodels script.

Offline hobbs

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Re: hobbs' research
« Reply #90 on: February 15, 2014, 11:17:06 AM »
what if I tried to script a button or a few buttons that swapped a script

eg:
  • button = warp1  swaps no script and leaves the ship at warp one  and the nacelles stay in position A
         
  • button = warp2 swaps normal script to script2 and allows the ship to travel at warp 2 and using fetch moves the nacelles to position B
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline KrrKs

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Re: hobbs' research
« Reply #91 on: February 15, 2014, 12:29:06 PM »
Sure, you could do that.
But you would need to copy large portions (aka pretty much everything) of the original script and add additional lines to it -so i don't see the benefit here.
Using an Override and a check if the Ship's -plugin has  "warp2rotation" -attributes or similar would be easier.
 Come to think of it, you would also need to supply an additional model for each wing position.

Edit:
I don't intend to sound negative in any way. I'm just stating what I think.

Offline hobbs

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Re: hobbs' research
« Reply #92 on: February 16, 2014, 12:19:47 PM »
Sure, you could do that.
But you would need to copy large portions (aka pretty much everything) of the original script and add additional lines to it -so i don't see the benefit here.
Using an Override and a check if the Ship's -plugin has  "warp2rotation" -attributes or similar would be easier.
 Come to think of it, you would also need to supply an additional model for each wing position.

Edit:
I don't intend to sound negative in any way. I'm just stating what I think.

no its fine... i'll probably stick to just 2 positions as my scripting skill is non existent really :D but ill still look into it.... maybe

also I knew about the extra models needed cheers though
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #93 on: August 20, 2017, 05:58:37 AM »
Hi all have you guys seen this design for a US navy  based ship
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline hobbs

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Re: hobbs' research
« Reply #94 on: January 12, 2018, 04:42:44 AM »
Hi all. So I baught a new pc... It's windows 10 but my 3ds max 2009 is not compatible it seems.

What version of max should I get that's compatible with bridge commander?
Thanks for any help forthcoming
"We are dreamers, shapers, singers and makers..." Michael Ansara, "Elric" Babylon 5 "The Geometry of Shadows,"


Offline eclipse74569

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Re: hobbs' research
« Reply #95 on: January 12, 2018, 07:50:46 PM »
Hi all. So I baught a new pc... It's windows 10 but my 3ds max 2009 is not compatible it seems.

What version of max should I get that's compatible with bridge commander?
Thanks for any help forthcoming

Do you have the SP2 installed?
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric