Hey everyone!
I was just wondering how to get a torpedo turret to fire to the REAR. I have a AFT location for a quantum turret and was wondering how to get it to target and fire on aft targets.
Here's my current script that does NOT work...yet:
QuantumTurret1 = App.PulseWeaponProperty_Create("Quantum Turret 1")
QuantumTurret5.SetMaxCondition(2000.000000)
QuantumTurret5.SetCritical(0)
QuantumTurret5.SetTargetable(1)
QuantumTurret5.SetPrimary(1)
QuantumTurret5.SetPosition(0.020000, -1.000000, -0.550000)
QuantumTurret5.SetPosition2D(65, 12)
QuantumTurret5.SetRepairComplexity(1.000000)
QuantumTurret5.SetDisabledPercentage(0.500000)
QuantumTurret5.SetRadius(0.010000)
QuantumTurret5.SetDumbfire(0)
QuantumTurret5.SetWeaponID(8)
QuantumTurret5.SetGroups(28)
QuantumTurret5.SetDamageRadiusFactor(0.300000)
QuantumTurret5.SetIconNum(365)
QuantumTurret5.SetIconPositionX(67)
QuantumTurret5.SetIconPositionY(54)
QuantumTurret5.SetIconAboveShip(1)
QuantumTurret5.SetFireSound("null")
QuantumTurret5.SetMaxCharge(25.000000)
QuantumTurret5.SetMaxDamage(1000.000000)
QuantumTurret5.SetMaxDamageDistance(2000.000000)
QuantumTurret5.SetMinFiringCharge(4.000000)
QuantumTurret5.SetNormalDischargeRate(1.000000)
QuantumTurret5.SetRechargeRate(0.000000)
QuantumTurret5.SetIndicatorIconNum(0)
QuantumTurret5.SetIndicatorIconPositionX(0)
QuantumTurret5.SetIndicatorIconPositionY(0)
QuantumTurret5Direction = App.TGPoint3()
QuantumTurret5Direction.SetXYZ(0.006941, -0.997564, -0.069410)
QuantumTurret5Right = App.TGPoint3()
QuantumTurret5Right.SetXYZ(0.099262, 0.069757, -0.992613)
QuantumTurret5.SetOrientation(QuantumTurret5Rear, QuantumTurret1Up)
QuantumTurret5.SetArcWidthAngles(-0.523599, 0.523599)
QuantumTurret5.SetArcHeightAngles(-0.523599, 0.087266)QuantumTurret5.SetCooldownTime(10.000000)
QuantumTurret5.SetModuleName("Tactical.Projectiles.CGPhotorp")
App.g_kModelPropertyManager.RegisterLocalTemplate(QuantumTurret1)
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I have a feeling its something to do with the red text.