Author Topic: Remodeling the Bridge Crew  (Read 8821 times)

Offline Rob Archer

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Remodeling the Bridge Crew
« on: January 02, 2007, 08:54:05 PM »
I've been wondering if i was to replace the Model Of Brex's Head with Chell's head from EF2 would i have to re-do the Animations For Brex as well

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #1 on: January 03, 2007, 01:41:13 AM »
A member of the BC was working on replacing the models with ef2 but i don't know how its going and not going to say who as i don't want to bother him.

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Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #2 on: January 03, 2007, 08:58:32 AM »
I had a go but ended up loosing brexs head im thinking its something to do with milkshape. i wasnt trying to build a mod just wanted to see what happened.

Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #3 on: January 03, 2007, 10:25:01 AM »
importing new crew to BC isnt the problem for me, I simply dont have the tools to export them properly from EF2 (ie not all twisted up).

Ive been asking people for help on this one but to no avail, so im kinda stuck.

Offline Nebula

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Re: Remodeling the Bridge Crew
« Reply #4 on: January 03, 2007, 12:12:27 PM »
might want to ask Rob Archer over at BCS:TNG

http://bcscripters.us.to/forums/index.php/topic,31.0.html
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Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #5 on: January 03, 2007, 12:56:02 PM »
Or you could ask me over here Neb......

Offline Nebula

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Re: Remodeling the Bridge Crew
« Reply #6 on: January 03, 2007, 01:20:33 PM »
0.0 LMAO oook.... thats what I get for sleeping half the day.... I don't notice things....
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Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #7 on: January 03, 2007, 02:59:31 PM »
well if people can get them exported i can import them, but im done with running around asking people on this one - Just too busy these days

Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #8 on: January 03, 2007, 06:18:51 PM »
I can get modelout of  Elite Force without a problem, the poblem is when they are opened in milkshape (the only editor i have) they dont appear in Bridge Commander, Best Example is Brex  who unfortunatly now has no head

Offline MLeo

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Re: Remodeling the Bridge Crew
« Reply #9 on: January 04, 2007, 03:08:42 AM »
I can get modelout of  Elite Force without a problem, the poblem is when they are opened in milkshape (the only editor i have) they dont appear in Bridge Commander, Best Example is Brex  who unfortunatly now has no head

Crew models are seperate head and body models.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #10 on: January 04, 2007, 06:49:12 AM »
well if you have them in milkshape export them to .3ds and i can give it a go from there, just try brex for a start.

Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #11 on: January 04, 2007, 01:22:22 PM »
Right Here's Chells Head and Texture which is in 3ds format. Let Me Know how it goes and i can convert and texture more if you need/want them :)

http://www.zshare.net/download/headbrex-zip.html





Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #12 on: January 04, 2007, 01:32:44 PM »
ok ive dled it, im gonna be busy until next week now so I will let you know.

Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #13 on: January 04, 2007, 03:42:35 PM »
Cheers Mark

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #14 on: January 07, 2007, 06:22:24 AM »
well I am glad that this is moving on in some form :)

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Offline Billz

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Re: Remodeling the Bridge Crew
« Reply #15 on: January 08, 2007, 07:02:59 PM »
Would be really cool if this works out. I dont know if you intended this to be a mod or to see if you could do it. In either case, if you plan on replacing all the crew models with better versions, It would most likely be the most downloaded thing ever.

Anyway, good luck and hope all goes well.
Can't wait for 2014 to start.

Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #16 on: January 10, 2007, 12:55:18 PM »
Don?t worry guys, dad LC is doing some portings and such for something, i?ve done the borg and rommies already.

Offline JimmyB76

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Re: Remodeling the Bridge Crew
« Reply #17 on: January 10, 2007, 01:48:27 PM »

Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #18 on: January 10, 2007, 04:16:25 PM »
Don?t worry guys, dad LC is doing some portings and such for something, i?ve done the borg and rommies already.

nice not to be the only one bridge modding :P

Offline Nighthawk

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Re: Remodeling the Bridge Crew
« Reply #19 on: January 11, 2007, 10:48:33 AM »
rob, an advice:
if you want it to be more realistic, I suggest you split the head into several groups where you want them to be evidently different, say, the ears. if you keep them welded to the head, the nif will appear smoothed in that part.
I don't know if that will affect the porting, since in bodies you need body joints and that's done in 3dstudio. but if not, give it a go, it might add better quality without extra polycount