Author Topic: Remodeling the Bridge Crew  (Read 8915 times)

mitchhankins

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Re: Remodeling the Bridge Crew
« Reply #20 on: January 12, 2007, 10:33:59 AM »
rob, an advice:
if you want it to be more realistic, I suggest you split the head into several groups where you want them to be evidently different, say, the ears. if you keep them welded to the head, the nif will appear smoothed in that part.
I don't know if that will affect the porting, since in bodies you need body joints and that's done in 3dstudio. but if not, give it a go, it might add better quality without extra polycount

if its possible lol :D
anywayz tnx rob :)

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #21 on: January 28, 2007, 05:55:26 PM »
I agree that this would be the most downloaded item when released lol

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Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #22 on: January 29, 2007, 04:56:35 AM »
Teaser...

Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #23 on: January 29, 2007, 06:26:18 AM »
Teaser...

Very Very Cool Legacy,

Well then thats it...

The BC Community has upgraded everything There is to upgrade in BC....

Offline Cube

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Re: Remodeling the Bridge Crew
« Reply #24 on: January 29, 2007, 06:39:15 AM »
Teaser...


They look better close-up.

Offline Billz

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Re: Remodeling the Bridge Crew
« Reply #25 on: January 29, 2007, 07:24:01 AM »
They look awesome and everything but how are they going to effect uniform mods that have been released?

Will all uniform mods that have been released have to be redone or wont it matter?

And what about the upcoming BPCore Uniforms Module, how would it effect that?
Can't wait for 2014 to start.

Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #26 on: January 29, 2007, 07:51:31 AM »
See this simply as a show off, there are still a lot of issues about compatibility that still need to be sorted out.
Compatibility with the current system and between the EF2 models and BC skeletons.
So, this is a long range shot yet, just a small teaser.

As for the current retextures, they won?t work with the new body nifs, but we?re working in a way that they can be isolated and you can work with one or another version with a single button press.

Offline MLeo

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Re: Remodeling the Bridge Crew
« Reply #27 on: January 29, 2007, 08:04:07 AM »
See this simply as a show off, there are still a lot of issues about compatibility that still need to be sorted out.
Compatibility with the current system and between the EF2 models and BC skeletons.
So, this is a long range shot yet, just a small teaser.

As for the current retextures, they won?t work with the new body nifs, but we?re working in a way that they can be isolated and you can work with one or another version with a single button press.
Of course "old style" uniforms won't be directly converted to the "new style". But you can keep using the old style uniforms.
LC's new "default" uniform will be a subuniform for the currently default uniform. I'm looking on the best way to influence this (likely mutator based).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #28 on: January 29, 2007, 12:53:19 PM »
can't wait to get my uniform on those :D

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Offline tiqhud

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Re: Remodeling the Bridge Crew
« Reply #29 on: January 29, 2007, 02:08:25 PM »
See this simply as a show off, there are still a lot of issues about compatibility that still need to be sorted out.
Compatibility with the current system and between the EF2 models and BC skeletons.
So, this is a long range shot yet, just a small teaser.

As for the current retextures, they won?t work with the new body nifs, but we?re working in a way that they can be isolated and you can work with one or another version with a single button press.
Of course "old style" uniforms won't be directly converted to the "new style". But you can keep using the old style uniforms.
LC's new "default" uniform will be a subuniform for the currently default uniform. I'm looking on the best way to influence this (likely mutator based).


Yes Mutaor based , is the Best way to go, if the codeing will permit
(sorry I typed inside the mquote delimiter)
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Offline Tuskin38

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Re: Remodeling the Bridge Crew
« Reply #30 on: January 29, 2007, 04:12:34 PM »
Awesome! the cool part is there is a Picard Model in EF2 so you can replace him too.

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #31 on: January 29, 2007, 04:50:07 PM »
yeah exactly
we have a bolian in it as well, a asian woman so we are pretty sorted

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starfleetadmiral

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Re: Remodeling the Bridge Crew
« Reply #32 on: January 29, 2007, 11:42:30 PM »
No Geordi? Or O'Brien? I'm asking because I haven't ever played EF2. I know from the demo that Data is in EF2, is he not?

Offline cpthooker

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Re: Remodeling the Bridge Crew
« Reply #33 on: January 30, 2007, 01:05:36 AM »
no, he isn't in the game, Tuvok is. Should be easy to make a new face for data and any other characters

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starfleetadmiral

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Re: Remodeling the Bridge Crew
« Reply #34 on: January 30, 2007, 02:11:51 AM »
Crap. I know I played one of the EF game Demos, and I remember being Data on an abandoned station of some kind. Or maybe it was one of those dreams that seems like a memory.

Offline Rob Archer

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Re: Remodeling the Bridge Crew
« Reply #35 on: January 30, 2007, 03:45:15 AM »
Crap. I know I played one of the EF game Demos, and I remember being Data on an abandoned station of some kind. Or maybe it was one of those dreams that seems like a memory.

Dont Forget everyone that There Are Re-textures of certain crew members on EF Files

starfleetadmiral

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Re: Remodeling the Bridge Crew
« Reply #36 on: January 30, 2007, 04:37:20 AM »
What would be awesome is an Elite Force Uniform Mutator (the one the actual team members wear)

Offline Legacy

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Re: Remodeling the Bridge Crew
« Reply #37 on: January 30, 2007, 05:56:59 AM »
I plan on converting the Hazzard Team Gear too, just not at the first time, as for the other main cast, well, let?s say that you guys have no idea of what is coming.. lol

starfleetadmiral

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Re: Remodeling the Bridge Crew
« Reply #38 on: January 30, 2007, 05:40:43 PM »
Sweet!!!! I can hardly contain myself.

Offline Mark

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Re: Remodeling the Bridge Crew
« Reply #39 on: January 31, 2007, 07:30:59 PM »
Sweet!!!! I can hardly contain myself.

please try  :lol: