you need 3ds 3.1 to do the animations, but what if you add'd a script to change animations to allow more free range on them? Things like this have been done and are being done with other engines. Look at Half Life improvement team, they have added SM2.0, bumb maps, VS 2.0, speculars, 512x512 texture support ect, on the quake 1 engine, so how hard and do we have any programmers that understand enough to change the way BC handles animations.