I've been lurking about the forum for quite some time, admiring (and sometimes drooling) over some of the fantastic work that's been done for this game. For quite a few weeks now I've been at work on a class of Romulan Warbird that descends from the Norexan lineage and finally decided to ask for some help. I originally started out with the Valdore model in the open mesh section on FileFront thinking I would just adjust a few things and get my Valdore-ish type ship and be done...boy, was I wrong!
As I began working I recreated one small part of the ship to fit my liking, then another, then I did the nacelles, then the head, and it kept going until a good porting of the ship was from scratch or highly adjusted from the original model. I was using original concept sketches of the Valdore as I worked, so in that regard it has turned out well, but it seems just a bit too much like the Valdore, I think. Anyway, I've attached some images of what I have so far.
I'm wanting the ship to look like it's 5-10 years down the road from the Valdore, but I'm stuck because I keep going in circles with the same ideas for evolution that just don't seem to work. Any thoughts on the design are welcome and I would LOVE some advice on modeling.
I'm still a little ways away from texturing at this point, but I'm curious as to how some of the masters around here do this part. DJ Curtis, for example. I've worked with textures for other models quite a bit, but I'm just interested in any good tutorials some of you might have found or any tips you might have picked up over the years.
Oh, and one last thing. The name is a tip of the hat to the design that inspired this concept (by Atolm I think). The upswept wings on his Ael Hatham struck me as being a very imposing design when I first saw it, and I wanted to do something similar but in a more canonesque type design.