Author Topic: Race Specific Music? possible?  (Read 2027 times)

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Race Specific Music? possible?
« on: December 02, 2009, 01:41:46 PM »
I wonder if its possible to have diferent sets of music for diferent playable races, can this be done?

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: Race Specific Music? possible?
« Reply #1 on: December 02, 2009, 01:52:33 PM »
I believe it worked with KM when you're the Klingons. They never did it with the other races though.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Lionus

  • Posts: 1561
  • Cookies: 79
Re: Race Specific Music? possible?
« Reply #2 on: December 02, 2009, 02:46:00 PM »
yeah, it works for klingons. pretty awesome to go into fight when klingon operas are playing in the background  :D
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline Bren

  • DS9FX Team
  • Posts: 750
  • Cookies: 33
  • 6EQUJ5
Re: Race Specific Music? possible?
« Reply #3 on: December 02, 2009, 04:39:54 PM »
I remember trying to script a simple music system that would do just that, but also had subfolders for each type of music - action, suspense, retreat, defeat, etc... - and would randomly select from any music files in there. The idea being that you could chuck in any MP3s you wanted, and they'd become part of the game music.

For example:
data/sfx/music/klingon/suspense/

would be one of the paths it'd randomly play a file from.

Unfortunately, I knew too little of scripting back then. I know a tiny bit more now, but I don't have anywhere near the patience I used to. That's probably why my biggest contribution to the scene in the last few years is the wormhole model in DS9FX Xtended.
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline KrrKs

  • Posts: 461
  • Cookies: 25
Re: Race Specific Music? possible?
« Reply #4 on: December 03, 2009, 11:25:09 AM »
The script you are looking for is "FBCMPKlingonMusic" in the "scripts\Custom\Autoload" folder. (Assuming you have KM)
But i think it always just repeats the first selecte Theme.

Offline Maxloef

  • STBC Aftermath Co Founder
  • Posts: 493
  • Cookies: 61
Re: Race Specific Music? possible?
« Reply #5 on: December 07, 2009, 11:16:06 AM »
yeah i tried messing with those files from KM but indeed it just repeats :S anyone know how to fix this?

Offline Gareth

  • Posts: 24
  • Cookies: 1
Re: Race Specific Music? possible?
« Reply #6 on: January 24, 2010, 11:51:56 AM »
I know this is a bit of an old topic, but ever since I saw this thread it's given me an idea. I might actually start a new topic on it if this goes to plan.

Has anyone tried importing the battle music from Birth of the Federation (if it's possible)? It would be idea for BC because it has the 5 main races of the Alpha & Beta Quadrants - each with its own unique tune to that race, and more importantly, when you go into battle.

Going along these same lines, perhaps we could even use some of the voices on there for BC too?

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: Race Specific Music? possible?
« Reply #7 on: January 24, 2010, 11:54:59 AM »
No, using copywrighted music for a mod isn't allowed anymore. Even if it is from another game.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Gareth

  • Posts: 24
  • Cookies: 1
Re: Race Specific Music? possible?
« Reply #8 on: January 24, 2010, 12:14:43 PM »
No, using copywrighted music for a mod isn't allowed anymore. Even if it is from another game.

Why is music from Klingon Academy [still] on BC's KM then? :s

Anyway, seen as you said 'not allowed anymore', what about doing a 'remake' of them?

Sonic Retro is recreating a Sonic 2 in HD *from scratch* - and that includes remastering all the Sonic tunes on there.

So perhaps if there's any talented musicians on here, someone could give it a shot?

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: Race Specific Music? possible?
« Reply #9 on: January 24, 2010, 12:16:43 PM »
Remaking is fine.

And if you downloaded KM 1.0 from somewhere that isn't BC Files, then they aren't bound by the same rules Filefront are. KM 1.0 got taken down on BC Files because of this and im not sure if the edited version ever got put up again.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien