*********** Hailing Frequencies Open**************

Hey Guys... I already making a ship that's weak/ strong to a respective Race's main weapons, in this case Distruptor and Phaser. ;) I want to make a borg ship (without shield)

that weak versus Fed but strong against Klingon and vise versa.
Since there's different behaviour between them, I try to play with repair rate and repair point... but the result is weak....

As long as I saw the difference between Phaser and Distruptor is... :arms:... their rate of fire and range. While Distruptor tends to missed in long range, Phaser's not. And Phaser has a long burst of fire while Distruptor only fire once a while. But mostly Distruptor has a greater max damage than phaser's. Distruptor's has a greater damage than Phaser's as well.
At first I want to make the ship's hardpoint's health won't begin the repair as long as the subsystem is under fire (phaser)

and the Health decreased gradually (meaning the repair rate/point can't keep up the phaser's damage) ;) but soon when the weapons exhausted and entering it's delay-time (depend strongly on how long is it) ,then the damaged subsystem will begin it's repair immediately :assimilate. Since Distruptors have more delay than Phaser between each shot, (including missed fire opportunities) :evil there's should be a plenty of time for the subsystem to enter it repair state. But the repair rate should be fast enough to ballance Distruptor's next fire.

But I'm not sure how to make this,

since I always ended by making the phaser's damage can't keep up with repair rate, but the result is quite good for distruptor's or making the hardpoint is too vulnerable for both of the weapons. Did I missed something? :'(
So did any body know about another trick or how to make ships's hardpoint script that strong to Distruptor Cannons but weak against Phasers? :'( and vice versa....
Thank you very much.....

***********U.S.S.NatsuKagura Out***********