Author Topic: How 2 make a ship that weak against Phaser but Strong against Distruptor?  (Read 1795 times)

Offline NatsuKagura

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Hey Guys... I already making a ship that's weak/ strong to a respective Race's main weapons, in this case Distruptor and Phaser.   ;)  I want to make a borg ship (without shield)  :P that weak versus Fed but strong against Klingon and vise versa.
 
Since there's different behaviour between them, I try to play with repair rate and repair point...  but the result is weak.... :(

As long as I saw the difference between Phaser and Distruptor is... :arms:... their rate of fire and range. While Distruptor tends to missed in long range, Phaser's not. And Phaser has a long burst of fire while Distruptor only fire once a while. But mostly Distruptor has a greater max damage than phaser's. Distruptor's has a greater damage than Phaser's as well.  :P

At first I want to make the ship's hardpoint's health won't begin the repair as long as the subsystem is under fire (phaser)  :) and the Health decreased gradually (meaning the repair rate/point can't keep up the phaser's damage)  ;) but soon when the weapons exhausted and entering it's delay-time (depend strongly on how long is it) ,then the damaged subsystem will begin it's repair immediately  :assimilate. Since Distruptors have more delay than Phaser between each shot, (including missed fire opportunities)  :evil  there's should be a plenty of time for the subsystem to enter it repair state. But the repair rate should be fast enough to ballance Distruptor's next fire.  :)
But I'm not sure how to make this,  :s since  I always ended by making the phaser's damage can't keep up with repair rate, but the result is quite good for distruptor's or making the hardpoint is too vulnerable for both of the weapons. Did I missed something?   :'(     
 
So did any body know about another trick or how to make ships's hardpoint script that strong to Distruptor Cannons but weak against Phasers?  :'( and vice versa....

Thank you very much..... :hide


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Offline Bones

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Hey Guys... I already making a ship that's weak/ strong to a respective Race's main weapons, in this case Distruptor and Phaser.     I want to make a borg ship (without shield)   that weak versus Fed but strong against Klingon and vise versa.

I think this could be done with Future Tech but I'm not sure if it works this way, there are possibilities to make ship immune to torpedos but I've never seen ship that has stronger immunity to phasers but gives up when hit with disruptor blasts.
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As long as I saw the difference between Phaser and Distruptor is... ... their rate of fire and range. While Distruptor tends to missed in long range, Phaser's not. And Phaser has a long burst of fire while Distruptor only fire once a while. But mostly Distruptor has a greater max damage than phaser's. Distruptor's has a greater damage than Phaser's as well.   
In KM1.0 Phasers have inacuracy feature so when you're operating on 100% phasers are quite accarate (depends on ships sensors strenght) on 125 % they're highly accurate but when power to sensors is reduced your phasers will start to miss the target constantly.
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t first I want to make the ship's hardpoint's health won't begin the repair as long as the subsystem is under fire (phaser)   and the Health decreased gradually (meaning the repair rate/point can't keep up the phaser's damage)   but soon when the weapons exhausted and entering it's delay-time (depend strongly on how long is it) ,then the damaged subsystem will begin it's repair immediately  . Since Distruptors have more delay than Phaser between each shot, (including missed fire opportunities)    there's should be a plenty of time for the subsystem to enter it repair state. But the repair rate should be fast enough to ballance Distruptor's next fire. 
never heard of such feature thus I doubt it was ever made and if it would be possible to make (tho I'm no scripter but that's my guessing)
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So did any body know about another trick or how to make ships's hardpoint script that strong to Distruptor Cannons but weak against Phasers?   and vice versa..
Each weapon in BC has affects hull in the same way so if you want pulse weapon to cause bigger damage it will have same effect on each ship (dunno if it's hardcoded or not) but I DID heard of immunities to weapons tho I think they were related to torpedos and shields (chronoton torpedo from FTECH)




Offline NatsuKagura

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hmmm.. :roll.. so there'r no such features like that ... well never mind.. :D .. I'll try to looking Future tech anyway.. :dance.. perhaps I can found something similar to what I looking for.. ;) .. Thank you very much Bones... see u later.... :D
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Offline Bones

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Sure man you're welcome ;) you could also try asking guys at BCS-TNG there's about every BC hardcore scripter, they are experts ;)

Offline NatsuKagura

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Re: How 2 make a ship that weak against Phaser but Strong against Distruptor?
« Reply #4 on: February 02, 2010, 04:32:58 AM »
Sure man you're welcome ;) you could also try asking guys at BCS-TNG there's about every BC hardcore scripter, they are experts ;)


BCS-TNG?..... Roger that, Sir.... I'll check them soon...  ;)
Helms.... to the BCS-TNG planets ...warp nine engage!  :D
Squad 17 Gotei 14! U.S.S.NatsuKagura , Reporting for duty SSSIIIIIRRRR...........!!!!