Hi,
he,he - yes - my english is "suboptimal" ;)
To clarify :
The main important thing, that the GraKa only operate at full speed IF all data in the
GraKa memory is clear i hope.
(and even setting the "Apertue Size" from AGP give the graka only more motherboard (MoBo), and so slow, RAM as buffer)
With MipMap is mean the technic to store txture data in different detail and size levels
in RAM (better in GraKa ram).So that if the object at long distant, not musst rendered
from the GraphicProcessor (GPU) with a highres texture who even no one will see the nice details.
The AA is AntisotropischeFilter (here i should better writen AF - sorry ;) ), it correct the texture, by non planar view on here, to look even good.So if you like to show the side of a spaceship from all angles look good and sharp you need a high AF.The drawback is that the GraKa musst (or shold) store all the more finer calculatet pictures in here RAM - and as you see on my example this cost the most of the RAM.
Regards
R-TEAM