Well I have ported few ships from SFC to BC like Constellation or Yamato (tho this one was lost about a year ago in HDD failure) so you need Milkshape 3d with .Nif and .Mod (or whatever SFC model format is) plugins for convertion, then you need to combine .BMP lightmaps and textures into TGAs and finally make some HP and scripting work to put it ingame.
Thou there is one drawback of converting model from SFC... smoothing will be messed (at least in milkshape it gets screwed) and you'll need to fix it in 3DS max.